public static LokiPoe.InGameState.MasterDeviceUi.MasterMissionEnum LokiPoe.InGameState.MasterDeviceUi.SelectedMasterMission { get; }
Return a MasterMissionEnum describing the actual selected master mission to enable on this map.
This class let you interact with the Map device panel while in your Hideout.. Please note: The MasterDevice panell is the panell that you can open from the map device in the Hideout. For the non Hideout map device, you must use the class MapDeviceUi. The reason for this strange name convention reside in the history of Path of exile, when the map device were only aviable in a special zone not used anymore.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.MasterDeviceUipublic static LokiPoe.InGameState.MasterDeviceUi.MasterMissionEnum LokiPoe.InGameState.MasterDeviceUi.SelectedMasterMission { get; }
Return a MasterMissionEnum describing the actual selected master mission to enable on this map.
public static List<InventoryControlWrapper> LokiPoe.InGameState.MasterDeviceUi.SixSlotInventoryControl { get; }
Return a List of InventoryControlWrapper that can be used to interact with the Six slots in Map device, it Return a list of InventoryControlWrapper, with rapresent the 6 slots, and each InventoryCuntrol, use the CustomTabItem to describe the item in the specific slot.
public static WindowControlWrapper LokiPoe.InGameState.MasterDeviceUi.WindowControl { get; }
Return a WindowControlWrapper that describe the wiindow.
public static List<LokiPoe.InGameState.MasterDeviceUi.ZanaMod> LokiPoe.InGameState.MasterDeviceUi.ZanaMods { get; }
This is the list of ZanaMod you can add to the map selected, usually know as Zana mods.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.