public ProphecyDat.ProphecyDat()
Creates a new ProphecyDat instance.
Represents prophecy dat in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class ProphecyDatpublic ProphecyDat.ProphecyDat()
Creates a new ProphecyDat instance.
public override string ProphecyDat.ToString()
Returns a text representation of this value.
Returns: The string result.
public string ProphecyDat.FlavourText { get; }
Gets flavour text for ProphecyDat.
public string ProphecyDat.Id { get; }
Gets id for ProphecyDat.
public int ProphecyDat.Index { get; internal set; }
Gets index for ProphecyDat.
public bool ProphecyDat.IsEnabled { get; }
Whether this prophecy dat is enabled.
public string ProphecyDat.Name { get; }
Gets name for ProphecyDat.
public string ProphecyDat.PredictionText { get; }
Gets prediction text for ProphecyDat.
public int ProphecyDat.ProphecyChainPosition { get; }
Gets prophecy chain position for ProphecyDat.
public long ProphecyDat.ProphecyChainPtr { get; }
Gets prophecy chain ptr for ProphecyDat.
public int ProphecyDat.ProphecyId { get; }
Gets prophecy id for ProphecyDat.
public int ProphecyDat.SealCost { get; }
Gets seal cost for ProphecyDat.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.