Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Provides incursion data class data and the operations listed below. Related types link to the values this API consumes or returns.
Callback contract for location selector delegate. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for location selector delegate. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for location update event. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for location update event. The Invoke signature below shows the arguments supplied to the callback.
Provides node data and the operations listed below. Related types link to the values this API consumes or returns.
Provides node data and the operations listed below. Related types link to the values this API consumes or returns.
Information supplied when the received data event is raised.
Event arguments containing exploration update data
Provides sacred grove data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sacred grove data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sanctum data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides sanctum data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides syndacate data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides syndacate data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides syndicate data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides syndicate data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides synthesis data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides synthesis data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides ultimatum data class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides ultimatum data class data and the operations listed below. Related types link to the values this API consumes or returns.
Represents grotto mirror in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ground blind smoke in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ground blind smoke in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides ground effect data and the operations listed below. Related types link to the values this API consumes or returns.
Provides ground effects dat data and the operations listed below. Related types link to the values this API consumes or returns.
Represents ground evil in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ground evil in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ground evil red in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ground evil red in the current game state. Obtain the object from its owning API and refresh it after an area change.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.