StatTypeGGG
Named values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Clear filtersNamed values for stat type ggg. Select a value when an API accepts or returns StatTypeGGG.
Named values for switch to tab result. Select a value when an API accepts or returns SwitchToTabResult.
Named values for tab control type. Select a value when an API accepts or returns TabControlType.
Named values for task group. Select a value when an API accepts or returns TaskGroup.
Named values for tempest colors. Select a value when an API accepts or returns TempestColors.
Named values for trade control type. Select a value when an API accepts or returns TradeControlType.
Named values for trade result. Select a value when an API accepts or returns TradeResult.
Named values for transition types. Select a value when an API accepts or returns TransitionTypes.
Named values for begin trial result. Select a value when an API accepts or returns BeginTrialResult.
Named values for select option result. Select a value when an API accepts or returns SelectOptionResult.
Named values for take reward result. Select a value when an API accepts or returns TakeRewardResult.
Named values for unequip skill gem result. Select a value when an API accepts or returns UnequipSkillGemResult.
Named values for use item result. Select a value when an API accepts or returns UseItemResult.
Named values for view items in inventory result. Select a value when an API accepts or returns ViewItemsInInventoryResult.
Named values for weapon hand types. Select a value when an API accepts or returns WeaponHandTypes.
Named values for weapon types. Select a value when an API accepts or returns WeaponTypes.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB2: .NET 8 for Windows (net8.0-windows). Switch product to keep code, downloads and links aligned. Return to the DPB2 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.