DreamPoeBot developer reference

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Build the capability.

Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.

2,215 types 14,236 members 91,072 named values
DPB1 · 0.3.29.47DPB2 · 0.4.5.88Reviewed 2026-10-02
API catalog

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1175 types found
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DPB1Class · World, character and items

DiagnosticElementNew

Represents diagnostic element new in the current game state. Obtain the object from its owning API and refresh it after an area change.

DPB1Class · World, character and items

DiesAfterTime

Provides dies after time data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Interface and panels

DisplayNoteElement

Reads display note element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

DPB1Class · Interface and panels

DivinationInventoryItem

Provides divination inventory item data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Game data

DivinationStashTabLayouts

Provides divination stash tab layouts data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Interface and panels

DivineFontUiElement

Reads divine font ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

DPB1Class · World, character and items

Effect

Represents effect in the current game state. Obtain the object from its owning API and refresh it after an area change.

DPB1Class · Game state and actions

Element

Describe properties of a Ui Element, like its position (X,Y), size (Width,Height), scale (Scale), and many other properties. The whole Game user interface, is a `Matrioska` of Elements and childs element. You usually dont need to care about this informations, the LokiPoe.IngameState, offer convenient wrappers for all the implemented interfaces.

DPB1Class · Game state and actions

Entity

Provides entity data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Game state and actions

EntityComponentInformation

Provides entity component information data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Interface and panels

EntityLabel

Provides entity label data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Utilities and settings

EntityWrapper

Provides entity wrapper data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Interface and panels

EssenceInventoryItem

Provides essence inventory item data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Game data

EssenceStashTabLayouts

Provides essence stash tab layouts data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Navigation

ExilePather.Obstacle

Provides obstacle data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Interface and panels

ExpeditionDealerElement

Reads expedition dealer element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

DPB1Class · Interface and panels

ExpeditionLockerUiElement

Reads expedition locker ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

DPB1Class · World, character and items

ExpeditionPlacementIndicator

Represents expedition placement indicator in the current game state. Obtain the object from its owning API and refresh it after an area change.

This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.