public bool Actor.HasDivinationDistillate { get; }
Whether divination distillate is present.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public bool Actor.HasDivinationDistillate { get; }
Whether divination distillate is present.
public bool Actor.HasEnduranceCharge { get; }
Whether endurance charge is present.
public bool Actor.HasFleshOffering { get; }
Whether flesh offering is present.
public bool Actor.HasFrenzyCharge { get; }
Whether frenzy charge is present.
public bool Actor.HasGluttonyOfElementsBuff { get; }
Whether gluttony of elements buff is present.
public bool Actor.HasHeraldOfAgonyBuff { get; }
Whether herald of agony buff is present.
public bool Actor.HasHeraldOfAshBuff { get; }
Whether herald of ash buff is present.
public bool Actor.HasHeraldOfIceBuff { get; }
Whether herald of ice buff is present.
public bool Actor.HasHeraldOfPurityBuff { get; }
Whether herald of purity buff is present.
public bool Actor.HasHeraldOfThunderBuff { get; }
Whether herald of thunder buff is present.
public bool Actor.HasKaruiSpirit { get; }
Whether karui spirit is present.
public bool Actor.HasLaviangasSpirit { get; }
Whether laviangas spirit is present.
public bool Actor.HasMoltenShellBuff { get; }
Whether molten shell buff is present.
public bool Actor.HasPetrifiedBloodBuff { get; }
Whether petrified blood buff is present.
public bool Actor.HasPowerCharge { get; }
Whether power charge is present.
public bool Actor.HasProximityShield { get; }
Whether proximity shield is present.
public bool Actor.HasRighteousFireBuff { get; }
Whether righteous fire buff is present.
public bool Actor.HasSkitterbotsBuff { get; }
Whether skitterbots buff is present.
public bool Actor.HasTempestShieldBuff { get; }
Whether tempest shield buff is present.
public bool Actor.HasVaalClarityBuff { get; }
Whether vaal clarity buff is present.
public bool Actor.HasVaalDeterminationBuff { get; }
Whether vaal determination buff is present.
public bool Actor.HasVaalDisciplineBuff { get; }
Whether vaal discipline buff is present.
public bool Actor.HasVaalGraceBuff { get; }
Whether vaal grace buff is present.
public bool Actor.HasVaalHasteBuff { get; }
Whether vaal haste buff is present.
public bool Actor.HasVaalVitalityBuff { get; }
Whether vaal vitality buff is present.
public bool Actor.HasWinterOrbCharge { get; }
Whether winter orb charge is present.
public bool Actor.HasWither { get; }
Whether wither is present.
public int Actor.Health { get; }
Gets health for Actor.
public float Actor.HealthPercent { get; }
Gets health percent for Actor.
public float Actor.HealthPercentTotal { get; }
Gets health percent total for Actor.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.