public string Monster.Dump()
Executes the dump operation.
Returns: The string result.
Inspect a monster's current properties. Inherited object APIs provide identity, position and interaction state.
Namespace: DreamPoeBot.Loki.Game.Objects
public class MonsterView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public string Monster.Dump()
Executes the dump operation.
Returns: The string result.
public IEnumerable<KeyValuePair<StatTypeGGG, int>> Monster.AffixStats { get; }
Gets the affix stats collection. Its element types are linked below.
public IEnumerable<ModsDat.ModRecord> Monster.Affixes { get; }
Gets the affixes collection. Its element types are linked below.
public string Monster.BaseResistenceName { get; }
Gets base resistence name for Monster.
public bool Monster.CannotDie { get; }
Whether not die is currently available.
public bool Monster.CorpseUsable { get; }
Gets corpse usable for Monster.
public bool Monster.DropMetamorphosisIngredient { get; }
Gets drop metamorphosis ingredient for Monster.
public IEnumerable<ModsDat.ModRecord> Monster.ExplicitAffixes { get; }
Gets the explicit affixes collection. Its element types are linked below.
public Dictionary<StatTypeGGG, int> Monster.ExplicitStats { get; }
Gets the explicit stats collection. Its element types are linked below.
public bool Monster.HasBestiaryCapturedAura { get; }
Whether bestiary captured aura is present.
public bool Monster.HasBestiaryDisappearingAura { get; }
Whether bestiary disappearing aura is present.
public bool Monster.HasBestiaryEnragedAura { get; }
Whether bestiary enraged aura is present.
public bool Monster.HasBestiaryTrappedAura { get; }
Whether bestiary trapped aura is present.
public bool Monster.HasSpeciesBeenNettedAlready { get; }
Whether species been netted already is present.
public IEnumerable<ModsDat.ModRecord> Monster.ImplicitAffixes { get; }
Gets the implicit affixes collection. Its element types are linked below.
public Dictionary<StatTypeGGG, int> Monster.ImplicitStats { get; }
Gets the implicit stats collection. Its element types are linked below.
public bool Monster.IsActive { get; }
Whether this monster is active.
public bool Monster.IsActiveDead { get; }
Whether this monster is active dead.
public bool Monster.IsAliveHostile { get; }
Whether this monster is alive hostile.
public bool Monster.IsCursable { get; }
Whether this monster is cursable.
public bool Monster.IsHidden { get; }
Whether this monster is hidden.
public bool Monster.IsImprisoned { get; }
Whether this monster is imprisoned.
public bool Monster.IsMapBoss { get; }
Whether this monster is map boss.
public bool Monster.IsSpeciesCapturableForBestiary { get; }
Whether this monster is species capturable for bestiary.
public int Monster.Level { get; }
Gets level for Monster.
public string Monster.MonsterTypeId { get; }
Gets monster type id for Monster.
public string Monster.MonsterTypeMetadata { get; }
Gets monster type metadata for Monster.
public Rarity Monster.Rarity { get; }
Gets rarity for Monster.
public List<string> Monster.Tags { get; }
Gets the tags collection. Its element types are linked below.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.