public int Actor.HealthReserved { get; }
Gets health reserved for Actor.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public int Actor.HealthReserved { get; }
Gets health reserved for Actor.
public int Actor.HealthReservedPercent { get; }
Gets health reserved percent for Actor.
public string Actor.HelmVisual { get; }
Gets helm visual for Actor.
public bool Actor.InWashedUpState { get; }
Gets in washed up state for Actor.
public int Actor.IncinerateCharges { get; }
Gets incinerate charges for Actor.
public bool Actor.Invincible { get; }
Gets invincible for Actor.
public bool Actor.IsAbilityCooldownActive { get; }
Whether this actor is ability cooldown active.
public bool Actor.IsBleeding { get; }
Whether this actor is bleeding.
public bool Actor.IsBreachMonster { get; }
Whether this actor is breach monster.
public bool Actor.IsBurning { get; }
Whether this actor is burning.
public bool Actor.IsChilled { get; }
Whether this actor is chilled.
public bool Actor.IsCorruptedMissionBeast { get; }
Whether this actor is corrupted mission beast.
public bool Actor.IsCursedWithAssassinsMark { get; }
Whether this actor is cursed with assassins mark.
public bool Actor.IsCursedWithConductivity { get; }
Whether this actor is cursed with conductivity.
public bool Actor.IsCursedWithDespair { get; }
Whether this actor is cursed with despair.
public bool Actor.IsCursedWithElementalWeakness { get; }
Whether this actor is cursed with elemental weakness.
public bool Actor.IsCursedWithEnfeeble { get; }
Whether this actor is cursed with enfeeble.
public bool Actor.IsCursedWithFlammability { get; }
Whether this actor is cursed with flammability.
public bool Actor.IsCursedWithFrostbite { get; }
Whether this actor is cursed with frostbite.
public bool Actor.IsCursedWithNewPunishment { get; }
Whether this actor is cursed with new punishment.
public bool Actor.IsCursedWithPoachersMark { get; }
Whether this actor is cursed with poachers mark.
public bool Actor.IsCursedWithProjectileWeakness { get; }
Whether this actor is cursed with projectile weakness.
public bool Actor.IsCursedWithPunishment { get; }
Whether this actor is cursed with punishment.
public bool Actor.IsCursedWithTemporalChains { get; }
Whether this actor is cursed with temporal chains.
public bool Actor.IsCursedWithVulnerability { get; }
Whether this actor is cursed with vulnerability.
public bool Actor.IsCursedWithWarlordsMark { get; }
Whether this actor is cursed with warlords mark.
public bool Actor.IsCursingWithAssassinsMark { get; }
Whether this actor is cursing with assassins mark.
public bool Actor.IsCursingWithConductivity { get; }
Whether this actor is cursing with conductivity.
public bool Actor.IsCursingWithDespair { get; }
Whether this actor is cursing with despair.
public bool Actor.IsCursingWithElementalWeakness { get; }
Whether this actor is cursing with elemental weakness.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.