public bool Actor.IsCursingWithEnfeeble { get; }
Whether this actor is cursing with enfeeble.
Represents actor in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.Game.Objects
public class ActorView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public bool Actor.IsCursingWithEnfeeble { get; }
Whether this actor is cursing with enfeeble.
public bool Actor.IsCursingWithFlammability { get; }
Whether this actor is cursing with flammability.
public bool Actor.IsCursingWithFrostbite { get; }
Whether this actor is cursing with frostbite.
public bool Actor.IsCursingWithNewPunishment { get; }
Whether this actor is cursing with new punishment.
public bool Actor.IsCursingWithPoachersMark { get; }
Whether this actor is cursing with poachers mark.
public bool Actor.IsCursingWithProjectileWeakness { get; }
Whether this actor is cursing with projectile weakness.
public bool Actor.IsCursingWithPunishment { get; }
Whether this actor is cursing with punishment.
public bool Actor.IsCursingWithTemporalChains { get; }
Whether this actor is cursing with temporal chains.
public bool Actor.IsCursingWithVulnerability { get; }
Whether this actor is cursing with vulnerability.
public bool Actor.IsCursingWithWarlordsMark { get; }
Whether this actor is cursing with warlords mark.
public bool Actor.IsDead { get; }
Whether this actor is dead.
public bool Actor.IsFrozen { get; }
Whether this actor is frozen.
public bool Actor.IsHarbingerMinion { get; }
Whether this actor is harbinger minion.
public bool Actor.IsIgnited { get; }
Whether this actor is ignited.
public bool Actor.IsMissionAreaSpawn { get; }
Whether this actor is mission area spawn.
public bool Actor.IsMissionMob { get; }
Whether this actor is mission mob.
public bool Actor.IsMoving { get; }
Whether this actor is moving.
public bool Actor.IsRelicInactive { get; }
Whether this actor is relic inactive.
public bool Actor.IsShocked { get; }
Whether this actor is shocked.
public bool Actor.IsSpectating { get; }
Whether this actor is spectating.
public bool Actor.IsStrongboxMinion { get; }
Whether this actor is strongbox minion.
public bool Actor.IsTargetingMe { get; }
Whether this actor is targeting me.
public bool Actor.IsUsingAbility { get; }
Whether this actor is using ability.
public bool Actor.IsUsingAmethystFlask { get; }
Whether this actor is using amethyst flask.
public bool Actor.IsUsingAquamarineFlask { get; }
Whether this actor is using aquamarine flask.
public bool Actor.IsUsingBasaltFlask { get; }
Whether this actor is using basalt flask.
public bool Actor.IsUsingBismuthFlask { get; }
Whether this actor is using bismuth flask.
public bool Actor.IsUsingDiamondFlask { get; }
Whether this actor is using diamond flask.
public bool Actor.IsUsingGraniteFlask { get; }
Whether this actor is using granite flask.
public bool Actor.IsUsingHealthFlask { get; }
Whether this actor is using health flask.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.