public override string AnimatedSnapshot.ToString()
Returns a text representation of this value.
Returns: The string result.
Provides animated snapshot data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Components
public class AnimatedSnapshotView DPB2 version →public override string AnimatedSnapshot.ToString()
Returns a text representation of this value.
Returns: The string result.
public int AnimatedSnapshot.AnimationId { get; }
Gets animation id for AnimatedSnapshot.
public float AnimatedSnapshot.AnimationProgress { get; }
Current controller-cycle progress normalized to the 0..1 range.
public float AnimatedSnapshot.AnimationSpeed { get; }
Observed animation speed multiplier.
public int AnimatedSnapshot.AnimationStage { get; }
Raw controller stage/state value. It is not assumed to be a zero-based list index.
public float AnimatedSnapshot.EstimatedGridRadius { get; }
Estimated horizontal radius converted to PoE map-grid units.
public float AnimatedSnapshot.EstimatedHorizontalRadius { get; }
Conservative horizontal radius derived from local XY bounds and transform scale. For circular effects such as arena_limit.ao this is the rendered boundary radius.
public Vector2i AnimatedSnapshot.GridCenter { get; }
World-space translation converted to the PoE integer map grid.
public bool AnimatedSnapshot.HasAnimation { get; }
True when the current animation-controller state was read coherently.
public bool AnimatedSnapshot.HasLocalBounds { get; }
True when AnimatedRender supplied a coherent local AABB.
public bool AnimatedSnapshot.HasTransform { get; }
Whether transform is present.
public bool AnimatedSnapshot.IsAvailable { get; }
Whether this animated snapshot is available.
public BoundingBox AnimatedSnapshot.LocalBounds { get; }
Untransformed bounds owned by the internal AnimatedRender component.
public string AnimatedSnapshot.Metadata { get; }
The animated-properties resource, usually a Metadata/.../*.ao path.
public float AnimatedSnapshot.RotationRadians { get; }
Rotation around the world Z axis, in radians.
public Vector3 AnimatedSnapshot.Scale { get; }
Lengths of the transform basis axes. Uniform effects have equal components.
public Vector3 AnimatedSnapshot.WorldPosition { get; }
World-space translation of the animated effect/model transform.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.