public const float CoordinateExtensions.PositionScalar = 0.092
Gets position scalar for CoordinateExtensions.
Provides coordinate extensions data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Game
public static class CoordinateExtensionsView DPB2 version →public const float CoordinateExtensions.PositionScalar = 0.092
Gets position scalar for CoordinateExtensions.
public static Vector2 CoordinateExtensions.MapToWorld(Vector2 v)
Executes the map to world operation with the supplied arguments.
vVector2Returns: The Vector2 result.
public static Vector2 CoordinateExtensions.MapToWorld(Vector2i v)
Executes the map to world operation with the supplied arguments.
vVector2iReturns: The Vector2 result.
public static Vector3 CoordinateExtensions.MapToWorld3(Vector2 v, bool checkZ = true)
Executes the map to world3 operation with the supplied arguments.
vVector2checkZboolReturns: The Vector3 result.
public static Vector3 CoordinateExtensions.MapToWorld3(Vector2i v, bool checkZ = true)
Executes the map to world3 operation with the supplied arguments.
vVector2icheckZboolReturns: The Vector3 result.
public static Vector2i CoordinateExtensions.World3ToMap(Vector3 v)
Executes the world3 to map operation with the supplied arguments.
vVector3Returns: The Vector2i result.
public static Vector2 CoordinateExtensions.World3ToWorld(Vector3 v)
Executes the world3 to world operation with the supplied arguments.
vVector3Returns: The Vector2 result.
public static Vector2i CoordinateExtensions.WorldToMap(Vector2 v)
Executes the world to map operation with the supplied arguments.
vVector2Returns: The Vector2i result.
public static Vector3 CoordinateExtensions.WorldToWorld3(Vector2 v, bool checkZ = true)
Executes the world to world3 operation with the supplied arguments.
vVector2checkZboolReturns: The Vector3 result.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.