Yield to the normal interaction timing
if (!LokiPoe.IsInGame)
return;
await Coroutines.FinishCurrentAction();
await Coroutines.LatencyWait();Use inside the bot's asynchronous workflow. Do not block the bot thread with Thread.Sleep.
Asynchronous helpers for timing, interaction and common game actions. Await these helpers within the bot workflow.
Namespace: DreamPoeBot.Loki.Bot
public static class CoroutinesView DPB2 version โusing System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;if (!LokiPoe.IsInGame)
return;
await Coroutines.FinishCurrentAction();
await Coroutines.LatencyWait();Use inside the bot's asynchronous workflow. Do not block the bot thread with Thread.Sleep.
public static Task Coroutines.FinishCurrentAction(bool resetInput = true)
This function make sure we are not actually performing another action, and if so, it wait till the end of that action, or the default timeout (5000ms). You usually call this to make sure a previous action you performed (cast a non instant skill, MoveToward etc etc) run to completition, before to perform another one.
resetInputboolReturns: An asynchronous operation. Await it before reading the result or continuing the workflow.
DPB1 0.3.29.47 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.