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ExilePather

Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.

Namespace: DreamPoeBot.Loki.Bot.Pathfinding

public static class ExilePatherView DPB2 version โ†’

Examples

Imports used by these examples
using System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;

Measure the route to a transition

if (!LokiPoe.IsInGame)
    return;

var target = LokiPoe.ObjectManager.GetObjectsByType<AreaTransition>()
    .FirstOrDefault(obj => obj.IsTargetable);
if (target != null)
{
    var distance = ExilePather.PathDistance(LokiPoe.MyPosition, target.Position);
}

A path measurement is not a movement command. Recheck the target before moving.

Members and overloads

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BlockAllTransitions

PropertyLink โ†—
public static FeatureEnum ExilePather.BlockAllTransitions { get; set; }

Default value: FeatureEnum.Unset. If set to Enabled, the pather will mark all transitionable objects (except standard doors) Navigable positions as unwalkable. This usually help follewbots code awoid to think they can walk some path that they can't.

Related types

DPB1 0.3.29.47 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.