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ExilePather

Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.

Namespace: DreamPoeBot.Loki.Bot.Pathfinding

public static class ExilePatherView DPB2 version โ†’

Examples

Imports used by these examples
using System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;

Measure the route to a transition

if (!LokiPoe.IsInGame)
    return;

var target = LokiPoe.ObjectManager.GetObjectsByType<AreaTransition>()
    .FirstOrDefault(obj => obj.IsTargetable);
if (target != null)
{
    var distance = ExilePather.PathDistance(LokiPoe.MyPosition, target.Position);
}

A path measurement is not a movement command. Recheck the target before moving.

Members and overloads

1 results
Show all members

PathExistsBetween

MethodLink โ†—
public static bool ExilePather.PathExistsBetween(Vector2i start, Vector2i end, bool dontLeaveFrame = false)

Returns true if a path exists between start and end using the current navmesh.

startVector2i
Specifies start.
endVector2i
Specifies end.
dontLeaveFramebool
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: A Boolean result. The member description explains the condition being checked.

Related types

DPB1 0.3.29.47 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.