DPB1Class · World, character and items

Inventory

Represents inventory in the current game state. Obtain the object from its owning API and refresh it after an area change.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class InventoryView DPB2 version →

Members and overloads

11 results

Inventory

MethodLink ↗
public Inventory.Inventory()

Creates a new Inventory instance.

CurrentPlayerInventoriesId

PropertyLink ↗
public int Inventory.CurrentPlayerInventoriesId { get; }

Gets current player inventories id for Inventory.

Id

PropertyLink ↗
public int Inventory.Id { get; }

Gets id for Inventory.

InventoryId

PropertyLink ↗
public int Inventory.InventoryId { get; }

Gets inventory id for Inventory.

InventoryUiElement

PropertyLink ↗
public Element Inventory.InventoryUiElement { get; }

Gets inventory ui element for Inventory.

Items

PropertyLink ↗
public List<Item> Inventory.Items { get; }

Gets the items collection. Its element types are linked below.

ItemsCount

PropertyLink ↗
public long Inventory.ItemsCount { get; }

Gets items count for Inventory.

Location

PropertyLink ↗
public Vector2i Inventory.Location { get; }

Gets location for Inventory.

MapInvetoryElement

PropertyLink ↗
public Element Inventory.MapInvetoryElement { get; }

Gets map invetory element for Inventory.

TotalBoxesInInventoryCol

PropertyLink ↗
public long Inventory.TotalBoxesInInventoryCol { get; }

Gets total boxes in inventory col for Inventory.

TotalBoxesInInventoryRow

PropertyLink ↗
public long Inventory.TotalBoxesInInventoryRow { get; }

Gets total boxes in inventory row for Inventory.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.