public Inventory.Inventory()
Creates a new Inventory instance.
Represents inventory in the current game state. Obtain the object from its owning API and refresh it after an area change.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class InventoryView DPB2 version →public Inventory.Inventory()
Creates a new Inventory instance.
public int Inventory.CurrentPlayerInventoriesId { get; }
Gets current player inventories id for Inventory.
public int Inventory.Id { get; }
Gets id for Inventory.
public int Inventory.InventoryId { get; }
Gets inventory id for Inventory.
public Element Inventory.InventoryUiElement { get; }
Gets inventory ui element for Inventory.
public List<Item> Inventory.Items { get; }
Gets the items collection. Its element types are linked below.
public long Inventory.ItemsCount { get; }
Gets items count for Inventory.
public Vector2i Inventory.Location { get; }
Gets location for Inventory.
public Element Inventory.MapInvetoryElement { get; }
Gets map invetory element for Inventory.
public long Inventory.TotalBoxesInInventoryCol { get; }
Gets total boxes in inventory col for Inventory.
public long Inventory.TotalBoxesInInventoryRow { get; }
Gets total boxes in inventory row for Inventory.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.