DPB1Class · World, character and items

Item

Read an item's identity, rarity, stack and other properties. Use its owning inventory or interface API for item actions.

Namespace: DreamPoeBot.Loki.Game.Objects

public class ItemView DPB2 version →

Examples

Imports used by these examples
using System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;

Read backpack item details

if (!LokiPoe.IsInGame || !LokiPoe.InGameState.InventoryUi.IsOpened)
    return;

var inventory = LokiPoe.InGameState.InventoryUi.InventoryControl_Main.Inventory;
foreach (var item in inventory.Items)
{
    var name = item.FullName;
    var rarity = item.Rarity;
    var count = item.StackCount;
}

This only reads item data; it does not pick up, move or consume items.

Members and overloads

172 results

MaxMonsterLevel

PropertyLink ↗
public int Item.MaxMonsterLevel { get; }

Gets max monster level for Item.

MaxPhysicalDamage

PropertyLink ↗
public int Item.MaxPhysicalDamage { get; }

Gets max physical damage for Item.

MaxQuality

PropertyLink ↗
public int Item.MaxQuality { get; }

Gets max quality for Item.

MaxStackCount

PropertyLink ↗
public int Item.MaxStackCount { get; }

Gets max stack count for Item.

Metadata

PropertyLink ↗
public string Item.Metadata { get; }

Gets metadata for Item.

MinChaosDamage

PropertyLink ↗
public int Item.MinChaosDamage { get; }

Gets min chaos damage for Item.

MinColdDamage

PropertyLink ↗
public int Item.MinColdDamage { get; }

Gets min cold damage for Item.

MinDamage

PropertyLink ↗
public int Item.MinDamage { get; }

Gets min damage for Item.

MinDps

PropertyLink ↗
public int Item.MinDps { get; }

Gets min dps for Item.

MinElementalDamage

PropertyLink ↗
public int Item.MinElementalDamage { get; }

Gets min elemental damage for Item.

MinFireDamage

PropertyLink ↗
public int Item.MinFireDamage { get; }

Gets min fire damage for Item.

MinLightningDamage

PropertyLink ↗
public int Item.MinLightningDamage { get; }

Gets min lightning damage for Item.

MinMonsterLevel

PropertyLink ↗
public int Item.MinMonsterLevel { get; }

Gets min monster level for Item.

MinMonsterLevelPrefix

PropertyLink ↗
public int Item.MinMonsterLevelPrefix { get; }

Gets min monster level prefix for Item.

MinMonsterLevelSuffix

PropertyLink ↗
public int Item.MinMonsterLevelSuffix { get; }

Gets min monster level suffix for Item.

MinPhysicalDamage

PropertyLink ↗
public int Item.MinPhysicalDamage { get; }

Gets min physical damage for Item.

Name

PropertyLink ↗
public string Item.Name { get; }

Gets name for Item.

PositionedComp

PropertyLink ↗
public Positioned Item.PositionedComp { get; }

Gets positioned comp for Item.

Quality

PropertyLink ↗
public int Item.Quality { get; }

Gets quality for Item.

Rarity

PropertyLink ↗
public Rarity Item.Rarity { get; }

Gets rarity for Item.

RecoveryTime

PropertyLink ↗
public TimeSpan Item.RecoveryTime { get; }

Gets recovery time for Item.

RenderArt

PropertyLink ↗
public string Item.RenderArt { get; }

Gets render art for Item.

RequiredDex

PropertyLink ↗
public int Item.RequiredDex { get; }

Gets required dex for Item.

RequiredDexForNextLevel

PropertyLink ↗
public int Item.RequiredDexForNextLevel { get; }

Gets required dex for next level for Item.

RequiredInt

PropertyLink ↗
public int Item.RequiredInt { get; }

Gets required int for Item.

RequiredIntForNextLevel

PropertyLink ↗
public int Item.RequiredIntForNextLevel { get; }

Gets required int for next level for Item.

RequiredLevel

PropertyLink ↗
public int Item.RequiredLevel { get; }

Gets required level for Item.

RequiredLevelForNextLevel

PropertyLink ↗
public int Item.RequiredLevelForNextLevel { get; }

Gets required level for next level for Item.

RequiredStr

PropertyLink ↗
public int Item.RequiredStr { get; }

Gets required str for Item.

RequiredStrForNextLevel

PropertyLink ↗
public int Item.RequiredStrForNextLevel { get; }

Gets required str for next level for Item.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.