DPB1Class · World, character and items

Positioned

Provides positioned data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Components

public class PositionedView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

16 results

Positioned

MethodLink ↗
public Positioned.Positioned()

Creates a new Positioned instance.

CharacterSize

PropertyLink ↗
public int Positioned.CharacterSize { get; }

Compatibility name for callers that used CharacterSize as the collision extent.

EffectiveSpeed

PropertyLink ↗
public float Positioned.EffectiveSpeed { get; }

Effective movement/projectile speed scalar after live stat modifiers.

FacingDirection

PropertyLink ↗
public Vector2 Positioned.FacingDirection { get; }

Unit vector matching the client's world-space heading convention.

GridPos

PropertyLink ↗
public Vector2i Positioned.GridPos { get; }

Gets grid pos for Positioned.

GridX

PropertyLink ↗
public int Positioned.GridX { get; }

Gets grid x for Positioned.

GridY

PropertyLink ↗
public int Positioned.GridY { get; }

Gets grid y for Positioned.

MapPosition

PropertyLink ↗
public Vector2i Positioned.MapPosition { get; }

Gets map position for Positioned.

ObjectSize

PropertyLink ↗
public int Positioned.ObjectSize { get; }

Gets object size for Positioned.

Reaction

PropertyLink ↗
public byte Positioned.Reaction { get; }

Gets reaction for Positioned.

Rotation

PropertyLink ↗
public float Positioned.Rotation { get; }

Gets rotation for Positioned.

SizeFactorA

PropertyLink ↗
public float Positioned.SizeFactorA { get; }

Gets size factor a for Positioned.

SizeFactorB

PropertyLink ↗
public float Positioned.SizeFactorB { get; }

Gets size factor b for Positioned.

WorldPosition

PropertyLink ↗
public Vector2 Positioned.WorldPosition { get; }

Gets world position for Positioned.

WorldX

PropertyLink ↗
public float Positioned.WorldX { get; }

Gets world x for Positioned.

WorldY

PropertyLink ↗
public float Positioned.WorldY { get; }

Gets world y for Positioned.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.