public LabyrinthUiElement.LabyrinthUiElement()
Creates a new LabyrinthUiElement instance.
Reads labyrinth ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Namespace: DreamPoeBot.Loki.Elements
public class LabyrinthUiElementMembers declared by a base type are documented on that type. Follow these links to include them in your lookup.
public LabyrinthUiElement.LabyrinthUiElement()
Creates a new LabyrinthUiElement instance.
public Vector2i LabyrinthUiElement.DifficultyClickLocation(int diff)
Executes the difficulty click location operation with the supplied arguments.
diffintReturns: The Vector2i result.
public Vector2i LabyrinthUiElement.ActivateClickLocation { get; }
Gets activate click location for LabyrinthUiElement.
public Element LabyrinthUiElement.ActivateElement { get; }
Gets activate element for LabyrinthUiElement.
public Element LabyrinthUiElement.CruelElement { get; }
Gets cruel element for LabyrinthUiElement.
public Element LabyrinthUiElement.EthernalElement { get; }
Gets ethernal element for LabyrinthUiElement.
public List<Element> LabyrinthUiElement.ListDifficulty { get; }
Gets the list difficulty collection. Its element types are linked below.
public Element LabyrinthUiElement.MercilessElement { get; }
Gets merciless element for LabyrinthUiElement.
public Element LabyrinthUiElement.NormalElement { get; }
Gets normal element for LabyrinthUiElement.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.