DPB1Class · World, character and items

Life

Provides life data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Components

public class LifeView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

28 results

Life

MethodLink ↗
public Life.Life()

Creates a new Life instance.

ToString

MethodLink ↗
public override string Life.ToString()

Returns a text representation of this value.

Returns: The string result.

CorpseUsable

PropertyLink ↗
public bool Life.CorpseUsable { get; }

Gets corpse usable for Life.

EnergyShield

PropertyLink ↗
public int Life.EnergyShield { get; }

Gets energy shield for Life.

EnergyShieldMax

PropertyLink ↗
public int Life.EnergyShieldMax { get; }

Gets energy shield max for Life.

EnergyShieldPercent

PropertyLink ↗
public float Life.EnergyShieldPercent { get; }

Gets energy shield percent for Life.

EnergyShieldPercentTotal

PropertyLink ↗
public float Life.EnergyShieldPercentTotal { get; }

Gets energy shield percent total for Life.

EnergyShieldRegen

PropertyLink ↗
public float Life.EnergyShieldRegen { get; }

Gets energy shield regen for Life.

EnergyShieldReserved

PropertyLink ↗
public int Life.EnergyShieldReserved { get; }

Gets energy shield reserved for Life.

EnergyShieldReservedPercent

PropertyLink ↗
public float Life.EnergyShieldReservedPercent { get; }

Gets energy shield reserved percent for Life.

Health

PropertyLink ↗
public int Life.Health { get; }

Gets health for Life.

HealthPercent

PropertyLink ↗
public float Life.HealthPercent { get; }

Gets health percent for Life.

HealthRegen

PropertyLink ↗
public float Life.HealthRegen { get; }

Gets health regen for Life.

HealthReserved

PropertyLink ↗
public int Life.HealthReserved { get; }

Gets health reserved for Life.

HealthReservedPercent

PropertyLink ↗
public int Life.HealthReservedPercent { get; }

Gets health reserved percent for Life.

Mana

PropertyLink ↗
public int Life.Mana { get; }

Gets mana for Life.

ManaPercent

PropertyLink ↗
public float Life.ManaPercent { get; }

Gets mana percent for Life.

ManaPercentTotal

PropertyLink ↗
public float Life.ManaPercentTotal { get; }

Gets mana percent total for Life.

ManaRegen

PropertyLink ↗
public float Life.ManaRegen { get; }

Gets mana regen for Life.

ManaReserved

PropertyLink ↗
public int Life.ManaReserved { get; }

Gets mana reserved for Life.

ManaReservedPercent

PropertyLink ↗
public float Life.ManaReservedPercent { get; }

Gets mana reserved percent for Life.

MaxHealth

PropertyLink ↗
public int Life.MaxHealth { get; }

Gets max health for Life.

MaxMana

PropertyLink ↗
public int Life.MaxMana { get; }

Gets max mana for Life.

_BC

PropertyLink ↗
public byte Life._BC { get; }

Gets bc for Life.

_BD

PropertyLink ↗
public byte Life._BD { get; }

Gets bd for Life.

_BE

PropertyLink ↗
public byte Life._BE { get; }

Gets be for Life.

_C0

PropertyLink ↗
public byte Life._C0 { get; }

Gets c0 for Life.

_C1

PropertyLink ↗
public byte Life._C1 { get; }

Gets c1 for Life.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.