public Skill LocalPlayer.FromActionKey(ActionKeys key)
Executes the from action key operation with the supplied arguments.
keyActionKeys- Specifies key.
Returns: The Skill result.
The player controlled by the current client. Obtain it through LokiPoe.Me after checking that the client is in game.
Namespace: DreamPoeBot.Loki.Game.Objects
public class LocalPlayerView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public Skill LocalPlayer.FromActionKey(ActionKeys key)
Executes the from action key operation with the supplied arguments.
keyActionKeysReturns: The Skill result.
public Skill LocalPlayer.FromKey(Keys key)
Executes the from key operation with the supplied arguments.
keyKeysReturns: The Skill result.
public Skill LocalPlayer.FromKeyCombo(LokiPoe.Input.KeysCombo key)
Executes the from key combo operation with the supplied arguments.
keyKeysComboReturns: The Skill result.
public LokiPoe.Input.KeysCombo LocalPlayer.GetKeyComboForSkill(Skill skill)
Returns key combo for skill using the supplied arguments.
skillSkillReturns: The KeysCombo result.
public Keys LocalPlayer.GetKeyForSkill(Skill skill)
Returns key for skill using the supplied arguments.
skillSkillReturns: The Keys result.
public IEnumerable<LokiPoe.Input.KeysCombo> LocalPlayer.GetKeysComboForSkill(Skill skill)
Returns keys combo for skill using the supplied arguments.
skillSkillReturns: The IEnumerable<KeysCombo> result.
public IEnumerable<Keys> LocalPlayer.GetKeysForSkill(Skill skill)
Returns keys for skill using the supplied arguments.
skillSkillReturns: The IEnumerable<Keys> result.
public bool LocalPlayer.HasAtlasPassive(string value)
Checks for atlas passive using the supplied arguments.
valuestringReturns: A Boolean result. The member description explains the condition being checked.
public bool LocalPlayer.HasPassive(string value)
Checks for passive using the supplied arguments.
valuestringReturns: A Boolean result. The member description explains the condition being checked.
public bool LocalPlayer.HasSkillOnBarByName(string name)
Checks for skill on bar by name using the supplied arguments.
namestringReturns: A Boolean result. The member description explains the condition being checked.
public override string LocalPlayer.ToString()
Returns a text representation of this value.
Returns: The string result.
public int LocalPlayer.AscendencySkillPointsAvailable { get; }
Gets ascendency skill points available for LocalPlayer.
public int LocalPlayer.AtlasPassivePointsAvailable { get; }
Gets atlas passive points available for LocalPlayer.
public List<DatPassiveSkillWrapper> LocalPlayer.AtlasPassiveSkills { get; }
Gets the atlas passive skills collection. Its element types are linked below.
public int LocalPlayer.BestiaryNetVariation { get; }
Gets bestiary net variation for LocalPlayer.
public IEnumerable<Item> LocalPlayer.EquippedItems { get; }
Gets the equipped items collection. Its element types are linked below.
public List<Item> LocalPlayer.EquippedSkillGems { get; }
Gets the equipped skill gems collection. Its element types are linked below.
public bool LocalPlayer.IsInCorruptedArea { get; }
Whether this local player is in corrupted area.
public bool LocalPlayer.IsInHideout { get; }
Whether this local player is in hideout.
public bool LocalPlayer.IsInMapRoom { get; }
Whether this local player is in map room.
public bool LocalPlayer.IsInOverworld { get; }
Whether this local player is in overworld.
public bool LocalPlayer.IsInTown { get; }
Whether this local player is in town.
public string LocalPlayer.League { get; }
Gets league for LocalPlayer.
public int LocalPlayer.NumberOfDeployedBrand { get; }
Gets number of deployed brand for LocalPlayer.
public PartyStatus LocalPlayer.PartyStatus { get; }
Gets party status for LocalPlayer.
public int LocalPlayer.PassiveSkillPointsAvailable { get; }
Gets passive skill points available for LocalPlayer.
public List<DatPassiveSkillWrapper> LocalPlayer.PassiveSkills { get; }
Gets the passive skills collection. Its element types are linked below.
public IEnumerable<DatPassiveSkillWrapper> LocalPlayer.Passives { get; }
Gets the passives collection. Its element types are linked below.
public Vector2i LocalPlayer.Position { get; }
Gets position for LocalPlayer.
public List<ushort> LocalPlayer.SkillBarIds { get; }
Gets the skill bar ids collection. Its element types are linked below.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.