public static void LokiPoe.ClientFunctions.DisableRender()
Desable the game rendering.
This is a convenient class to perform various action on the game client, and retrieve informations.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.ClientFunctionsView DPB2 version →public static void LokiPoe.ClientFunctions.DisableRender()
Desable the game rendering.
public static void LokiPoe.ClientFunctions.EnableRender()
Enable the game rendering.
public static int LokiPoe.ClientFunctions.GetBackgroundFps()
Get the current Backgroud FPS setted.
Returns: The int result.
public static float LokiPoe.ClientFunctions.GetHeightAt(int x, int y)
Returns height at using the supplied arguments.
xintyintReturns: The float result.
public static Vector2i LokiPoe.ClientFunctions.MousePosToScreenPos2(Vector2i pos)
Internal method used for debugging purpose.
posVector2iReturns: The Vector2i result.
public static void LokiPoe.ClientFunctions.SetBackgroundFps(int fps, bool force = false)
Set the current Backgroud FPS.
fpsintforceboolpublic static DatQuestStateWrapper LokiPoe.ClientFunctions.UpdateQuestState(DatQuestWrapper quest)
Updates quest state using the supplied arguments.
questDatQuestWrapperReturns: The DatQuestStateWrapper result.
public static DatQuestStateWrapper LokiPoe.ClientFunctions.UpdateQuestState(string questId)
Updates quest state using the supplied arguments.
questIdstringReturns: The DatQuestStateWrapper result.
public static void LokiPoe.ClientFunctions.WorldToScreen(Vector3 position, out int cx, out int cy)
Convert World coordinates to screen coordinates based on the actual camera settings.
positionVector3cxintcyintpublic static void LokiPoe.ClientFunctions.WorldToScreen(float x, float y, float z, out int cx, out int cy)
Convert World coordinates to screen coordinates based on the actual camera settings.
xfloatyfloatzfloatcxintcyintpublic static bool LokiPoe.ClientFunctions.IsRenderEnabled { get; }
Return true if the game Rendering is Enabled.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.