DPB1Class · Interface and panels

LokiPoe.InGameState.AllflameLootUi

Reads allflame loot ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.AllflameLootUi

Members and overloads

5 results

SwitchStashInventory

MethodLink ↗
public static void LokiPoe.InGameState.AllflameLootUi.SwitchStashInventory()

Click the button that switchbetween Stash and Inventory.

TakeAll

MethodLink ↗
public static void LokiPoe.InGameState.AllflameLootUi.TakeAll()

Click the Take All button .

InventoryControl

PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.AllflameLootUi.InventoryControl { get; }

An InventoryControlWrapper class describing the item slots.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.AllflameLootUi.IsOpened { get; }

Return true if the panel is open.

TabControl

PropertyLink ↗
public static TabControlWrapper LokiPoe.InGameState.AllflameLootUi.TabControl { get; }

Return a TabControlWrapper with information About the Tabs.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.