DPB1Class · Interface and panels

LokiPoe.InGameState.AtlasUi

This class let you interact and retrieve info about the Atlas panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.AtlasUiView DPB2 version →

Members and overloads

7 results

ClickOnNode

MethodLink ↗
public static void LokiPoe.InGameState.AtlasUi.ClickOnNode(string nodeId, bool rightClick = false)

Click on a specific Atlas Node, usually used to apply some item.

nodeIdstring
The node Id, ex: MapWorldsUndergroundSea.
rightClickbool
Should right click instead?

OpenNode

MethodLink ↗
public static bool LokiPoe.InGameState.AtlasUi.OpenNode(string NodeId)

Click on a specific Atlas node, to open the Map Device.

NodeIdstring
the Id of the Atlas node

Returns: true if the node was sucessfully clicked.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.AtlasUi.IsOpened { get; }

Return true if the Atlas panel is visible.

UsableNodes

PropertyLink ↗
public static List<AtlasNodeDat.AtlasNodeRecord> LokiPoe.InGameState.AtlasUi.UsableNodes { get; }

Return a list of AtlasNodeRecord rapresenting all usable atlas nodes.

VisibleNodes

PropertyLink ↗
public static List<AtlasNodeDat.AtlasNodeRecord> LokiPoe.InGameState.AtlasUi.VisibleNodes { get; }

Return a list of AtlasNodeRecord rapresenting all usable atlas nodes.

_usableNodes

PropertyLink ↗
public static Dictionary<AtlasNodeDat.AtlasNodeRecord, Element> LokiPoe.InGameState.AtlasUi._usableNodes { get; }

Gets the usable nodes collection. Its element types are linked below.

_visibleNodes

PropertyLink ↗
public static Dictionary<AtlasNodeDat.AtlasNodeRecord, Element> LokiPoe.InGameState.AtlasUi._visibleNodes { get; }

Gets the visible nodes collection. Its element types are linked below.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.