Members and overloads
7 results
public static void LokiPoe.InGameState.AtlasUi.ClickOnNode(string nodeId, bool rightClick = false)
Click on a specific Atlas Node, usually used to apply some item.
nodeIdstring- The node Id, ex: MapWorldsUndergroundSea.
rightClickbool- Should right click instead?
public static bool LokiPoe.InGameState.AtlasUi.OpenNode(string NodeId)
Click on a specific Atlas node, to open the Map Device.
NodeIdstring- the Id of the Atlas node
Returns: true if the node was sucessfully clicked.
public static bool LokiPoe.InGameState.AtlasUi.IsOpened { get; }
Return true if the Atlas panel is visible.
public static List<AtlasNodeDat.AtlasNodeRecord> LokiPoe.InGameState.AtlasUi.UsableNodes { get; }
Return a list of AtlasNodeRecord rapresenting all usable atlas nodes.
public static List<AtlasNodeDat.AtlasNodeRecord> LokiPoe.InGameState.AtlasUi.VisibleNodes { get; }
Return a list of AtlasNodeRecord rapresenting all usable atlas nodes.
public static Dictionary<AtlasNodeDat.AtlasNodeRecord, Element> LokiPoe.InGameState.AtlasUi._usableNodes { get; }
Gets the usable nodes collection. Its element types are linked below.
public static Dictionary<AtlasNodeDat.AtlasNodeRecord, Element> LokiPoe.InGameState.AtlasUi._visibleNodes { get; }
Gets the visible nodes collection. Its element types are linked below.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.