Members and overloads
7 results
public static LokiPoe.InGameState.BeastCraftingingUi.StartRecipeResults LokiPoe.InGameState.BeastCraftingingUi.StartRecipe(LokiPoe.InGameState.BeastCraftingingUi.Category category, LokiPoe.InGameState.BeastCraftingingUi.Recipes recipe)
This method let you select and start a specific recipe. Pls Note: Only the actually displayed recipes can be actually crafted, the scroll bars are not currently supported. This class were mostly used to craft the belt or jewelry recipes for Headhunter or valuable jewelry. I plan to introduce the scrollbar support later. To get the Category and Reipe to craft, you should call `Menu`, and `AvaiableRecipe`.
categoryCategory- The categery of the recipe to craft.
recipeRecipes- The recipe to craft.
Returns: StartRecipeResults.None on success, or the relative error.
public static List<LokiPoe.InGameState.BeastCraftingingUi.Recipes> LokiPoe.InGameState.BeastCraftingingUi.AvaiableRecipe { get; }
Return a List of Recipes aviable for crafting.
InventoryControl
PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.BeastCraftingingUi.InventoryControl { get; }
A InventoryControlWrapper class that describe the craft result and let you pick up/fastmove the item crafted.
public static bool LokiPoe.InGameState.BeastCraftingingUi.IsLoaded { get; }
Return true after the loading label that appear as soon as you open the ui, is disappeared, and you are ready to craft.
public static bool LokiPoe.InGameState.BeastCraftingingUi.IsOpened { get; }
Return true if the Beast crafting panel is open.
public static List<LokiPoe.InGameState.BeastCraftingingUi.MenuCategory> LokiPoe.InGameState.BeastCraftingingUi.Menu { get; }
Return a List of MenuCategory describiing all the displayed Categories and theyr reciepe.
public static WindowControlWrapper LokiPoe.InGameState.BeastCraftingingUi.WindowControl { get; }
A WindowControlWrapper class that describe the crafting panel.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.