public static LokiPoe.InGameState.StartBlightEncounterResult LokiPoe.InGameState.BlightUi.StartBlightEncounter()
Click the Start Blight button.
Returns: StartBlightEncounterResult.None on success, or the relative error.
This class let you retrieve info and interact with the Blight encounter.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.BlightUipublic static LokiPoe.InGameState.StartBlightEncounterResult LokiPoe.InGameState.BlightUi.StartBlightEncounter()
Click the Start Blight button.
Returns: StartBlightEncounterResult.None on success, or the relative error.
public static int LokiPoe.InGameState.BlightUi.DurabilityPct { get; }
Return the Durability percent remaining.
public static bool LokiPoe.InGameState.BlightUi.IsOpened { get; }
Return true if any Blight icon is displayed, this basically uppen after you interact with the Pump for the first time.
public static bool LokiPoe.InGameState.BlightUi.IsPumpDurabilityVisible { get; }
Return true if the Pump Durability frame is visible.
public static bool LokiPoe.InGameState.BlightUi.IsStartBlightVisible { get; }
Return true if the Start Blight icon is visible.
public static int LokiPoe.InGameState.BlightUi.Resources { get; }
Return the actual Resources aviable
public static List<LokiPoe.InGameState.BlightUi.Reward> LokiPoe.InGameState.BlightUi.RewardsList { get; }
Return a list of Reward that describe the unopened sets of chests as displayed in the reward interface. Please note: a single reward class, describe a group of chests and the cound describe the total quantity of chests in that group. this class become null only if all the chests of this group are been open. The Count do not decrease when you open a chest of a group.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.