DPB1Class · Interface and panels

LokiPoe.InGameState.BreachEncounterUi

This class let you interact and retrieve info about the Breach encounter, like Waves, Charge bar or progress counters. This also let you guess what type of encounter you are facing: If Waves is not empty, this is probably

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.BreachEncounterUi

Members and overloads

7 results

BreachComleteText

PropertyLink ↗
public static string LokiPoe.InGameState.BreachEncounterUi.BreachComleteText { get; }

The text describig the last event end result. Pls note, this might contain old data, as it is updated only after the event end, and persist till next event end.

BreachComleteTextVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.BreachEncounterUi.BreachComleteTextVisible { get; }

This text is shower for few seconds at the end of the event. Check the BreachComleteText for dettails on the result.

ChargeLevelPct

PropertyLink ↗
public static int LokiPoe.InGameState.BreachEncounterUi.ChargeLevelPct { get; }

Pct of charge for this event, this increase killing monsters.

DefenceLevelPct

PropertyLink ↗
public static int LokiPoe.InGameState.BreachEncounterUi.DefenceLevelPct { get; }

Pct of Life in defence event, once this reach 0, the event is over.

ExaustionLevelPct

PropertyLink ↗
public static int LokiPoe.InGameState.BreachEncounterUi.ExaustionLevelPct { get; }

Pct of Exaustion, once this level reach the Charge level, the event end.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.BreachEncounterUi.IsOpened { get; }

Return true if any Breach Encounter Ui (progress bar or Health bar) is displayed.

Waves

PropertyLink ↗
public static string LokiPoe.InGameState.BreachEncounterUi.Waves { get; }

The text in the Wave text field.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.