DPB1Class · Interface and panels

LokiPoe.InGameState.DeepwaterVoyageUi

Reads deepwater voyage ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.DeepwaterVoyageUi

Members and overloads

7 results

BeginVoyage

MethodLink ↗
public static void LokiPoe.InGameState.DeepwaterVoyageUi.BeginVoyage()

Left click the Begin Voyage button.

ClearBoard

MethodLink ↗
public static void LokiPoe.InGameState.DeepwaterVoyageUi.ClearBoard()

Left click the Clear Board button.

IsBeginVoyageEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.DeepwaterVoyageUi.IsBeginVoyageEnabled { get; }

Return true is the Begin Voyage button is enabled.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.DeepwaterVoyageUi.IsOpened { get; }

Return true if the panel is open.

TabControl

PropertyLink ↗
public static TabControlWrapper LokiPoe.InGameState.DeepwaterVoyageUi.TabControl { get; }

Return a TabControlWrapper with information About the Tabs.

VoyageMap

PropertyLink ↗
public static LokiPoe.InGameState.DeepwaterVoyageUi.VoyageMapSquare[,] LokiPoe.InGameState.DeepwaterVoyageUi.VoyageMap { get; }

Return a 3 x 3 grid describing the voyage map. 0, 0 is bottom left sqare, 2, 2 is top right sqare, 1, 0 is the middle left square.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.