DPB1Class · Interface and panels

LokiPoe.InGameState.ExpeditionUi

This class let you interact and retrieve info about the Expedition Map panels, to open expedition portals.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.ExpeditionUi

Members and overloads

6 results

OpenPortal

MethodLink ↗
public static bool LokiPoe.InGameState.ExpeditionUi.OpenPortal()

Click the OpenPortal button.

Returns: True on success.

SelectMission

MethodLink ↗
public static bool LokiPoe.InGameState.ExpeditionUi.SelectMission(string areaName)

Let you select a specific Mission

areaNamestring
a string with the desired areaName, use AvailableMissions to retrieve the areaName.

Returns: True on success.

AvailableMissions

PropertyLink ↗
public static List<LokiPoe.InGameState.ExpeditionUi.ExpeditionMission> LokiPoe.InGameState.ExpeditionUi.AvailableMissions { get; }

Retrieve a list of ExpeditionMission class that describe the available missions.

InventoryControl_Main

PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.ExpeditionUi.InventoryControl_Main { get; }

Retriene a InventoryControlWrapper that can be used to interact with the LogBook container.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.ExpeditionUi.IsOpened { get; }

Return true if the Expedition Interface is open, even if the small one is open (to put lohbooks in it.)

SelectedExpeditionMission

PropertyLink ↗
public static LokiPoe.InGameState.ExpeditionUi.ExpeditionMission LokiPoe.InGameState.ExpeditionUi.SelectedExpeditionMission { get; }

Retrieve a ExpeditionMission that describe the actually selected Mission, or null if no mission are selected.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.