DPB1Class · Interface and panels

LokiPoe.InGameState.ExplosivePlacementUi

Retrieve informations and let you interact with the Explosive Placement interface.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.ExplosivePlacementUiView DPB2 version →

Members and overloads

8 results

ReadModifiers

MethodLink ↗
public static string LokiPoe.InGameState.ExplosivePlacementUi.ReadModifiers()

Move the mouse over the Mod icon and read the modifier text (if visible).

Returns: The string result.

TogglePlacement

MethodLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.TogglePlacement()

Click the Toggle Placement button.

Returns: A Boolean result. The member description explains the condition being checked.

Undo

MethodLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.Undo()

Click the Undo button.

Returns: A Boolean result. The member description explains the condition being checked.

ExplosiveRemaining

PropertyLink ↗
public static int LokiPoe.InGameState.ExplosivePlacementUi.ExplosiveRemaining { get; }

Return the numbers of explosive remaining.

IsEnabled

PropertyLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsEnabled { get; }

Return true if the placement button is enabled.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsOpened { get; }

Return true if this panel is visible, Please note, this panel is almost always visible, you should check IsEnabled to know if the TogglePlacement button is actually interactable.

IsPlacementActive

PropertyLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsPlacementActive { get; }

Return true if the placement is active and the cursor has the placement marker.

IsUndoAvaiable

PropertyLink ↗
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsUndoAvaiable { get; }

Return true if the undo button is enabled.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.