public static string LokiPoe.InGameState.ExplosivePlacementUi.ReadModifiers()
Move the mouse over the Mod icon and read the modifier text (if visible).
Returns: The string result.
Retrieve informations and let you interact with the Explosive Placement interface.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.ExplosivePlacementUiView DPB2 version →public static string LokiPoe.InGameState.ExplosivePlacementUi.ReadModifiers()
Move the mouse over the Mod icon and read the modifier text (if visible).
Returns: The string result.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.TogglePlacement()
Click the Toggle Placement button.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.Undo()
Click the Undo button.
Returns: A Boolean result. The member description explains the condition being checked.
public static int LokiPoe.InGameState.ExplosivePlacementUi.ExplosiveRemaining { get; }
Return the numbers of explosive remaining.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsEnabled { get; }
Return true if the placement button is enabled.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsOpened { get; }
Return true if this panel is visible, Please note, this panel is almost always visible, you should check IsEnabled to know if the TogglePlacement button is actually interactable.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsPlacementActive { get; }
Return true if the placement is active and the cursor has the placement marker.
public static bool LokiPoe.InGameState.ExplosivePlacementUi.IsUndoAvaiable { get; }
Return true if the undo button is enabled.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.