DPB1Class · Interface and panels

LokiPoe.InGameState.HeistAlertLevelUi

This Class let you interact with and retrieve info about Heist Alert Level Panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.HeistAlertLevelUi

Members and overloads

6 results

TryToGetAllertLevelForObject

MethodLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.TryToGetAllertLevelForObject(NetworkObject networkObject, out int allertLevel)

This function try to move the mouse over an item and retrieve the allert level you will reach by opening this object.

networkObjectNetworkObject
The networkObject to highlight.
allertLevelint
The allert level your will reach by interacting with this object.

Returns: true if the object is been overed succesfully.

AlertLevelPct

PropertyLink ↗
public static int LokiPoe.InGameState.HeistAlertLevelUi.AlertLevelPct { get; }

Return the actual Heist Alert Level percent.

IsAllertVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsAllertVisible { get; }

Return true if the Heist Alert Level bar is open.

IsEscapeTheFacilityVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsEscapeTheFacilityVisible { get; }

Return true if the Escape The Facility is open.

IsImminentLockdownVisible

PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsImminentLockdownVisible { get; }

Return true if the ImminentLockdown is visible.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsOpened { get; }

Return true if the Heist Alert Level Panel is open.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.