Members and overloads
6 results
TryToGetAllertLevelForObject
MethodLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.TryToGetAllertLevelForObject(NetworkObject networkObject, out int allertLevel)
This function try to move the mouse over an item and retrieve the allert level you will reach by opening this object.
networkObjectNetworkObject- The networkObject to highlight.
allertLevelint- The allert level your will reach by interacting with this object.
Returns: true if the object is been overed succesfully.
public static int LokiPoe.InGameState.HeistAlertLevelUi.AlertLevelPct { get; }
Return the actual Heist Alert Level percent.
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsAllertVisible { get; }
Return true if the Heist Alert Level bar is open.
IsEscapeTheFacilityVisible
PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsEscapeTheFacilityVisible { get; }
Return true if the Escape The Facility is open.
IsImminentLockdownVisible
PropertyLink ↗
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsImminentLockdownVisible { get; }
Return true if the ImminentLockdown is visible.
public static bool LokiPoe.InGameState.HeistAlertLevelUi.IsOpened { get; }
Return true if the Heist Alert Level Panel is open.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.