DPB1Class · Interface and panels

LokiPoe.InGameState.HeistLockerUi

This Class let you interact with and retrieve info about Heist Locker Panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.HeistLockerUi

Members and overloads

8 results

GetCategoryFromMetadata

MethodLink ↗
public static LokiPoe.InGameState.HeistLockerUi.HeistLockerCategory LokiPoe.InGameState.HeistLockerUi.GetCategoryFromMetadata(string metadata)

Let you get a category enumerator from metadata.

metadatastring
Specifies metadata.

Returns: The HeistLockerCategory result.

GetCountForCategory

MethodLink ↗
public static int LokiPoe.InGameState.HeistLockerUi.GetCountForCategory(LokiPoe.InGameState.HeistLockerUi.HeistLockerCategory category)

Return the item count for a specific category.

categoryHeistLockerCategory
The category enumerator.

Returns: The item count as displayed in the game interface

GetMetadataFromCategory

MethodLink ↗
public static string LokiPoe.InGameState.HeistLockerUi.GetMetadataFromCategory(LokiPoe.InGameState.HeistLockerUi.HeistLockerCategory coategory)

Let you retrieve the metadata for a specific category.

coategoryHeistLockerCategory
Specifies coategory.

Returns: The string result.

InventoryControl

PropertyLink ↗
public static InventoryControlWrapper LokiPoe.InGameState.HeistLockerUi.InventoryControl { get; }

Return a InventoryControlWrapper rapresenting the currently selected category inventory.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.HeistLockerUi.IsOpened { get; }

Return true if the Heist Locker Panel is open.

MarkersInventoryControls

PropertyLink ↗
public static List<InventoryControlWrapper> LokiPoe.InGameState.HeistLockerUi.MarkersInventoryControls { get; }

Return a List of InventoryControlWrappers rapresenting the 21 Rogue Markers slots. PLS NOTE! this are 21 Single slot inventory.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.