public LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.RecruitPanelUi()
Creates a new RecruitPanelUi instance.
Retieve information and perform actions over the Kingsmarch Recruit panel.
Namespace: DreamPoeBot.Loki.Game
public class LokiPoe.InGameState.Kingsmarch.RecruitPanelUipublic LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.RecruitPanelUi()
Creates a new RecruitPanelUi instance.
public static void LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.Hire()
Click the Hire button to hire the selected recruit.
public static void LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.RerollQualityRecruits()
Click the Reroll High Quality Recruits button.
public static void LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.RerollRecruits()
Click the Reroll Recruits button.
public static bool LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.CanHire { get; }
Return true is the Hire button is enabled.
public static int LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.CurrentWorkers { get; }
Return the current number of recruits you have.
public static bool LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.IsOpened { get; }
Return true if the Kingsmarch Recruits panel is open.
public static int LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.MaxWorkers { get; }
Return the max number of recruits you can have.
public static List<LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.Recruit> LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.Recruits { get; }
Return alist or Recruits, with info and functions. Pls NOTE: every time you perform some operation, like hire a recruit, you need to re-get this property to get a fresh list.
public static List<LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.Employers> LokiPoe.InGameState.Kingsmarch.RecruitPanelUi.Workers { get; }
Return alist or Workers, with info and functions. Pls NOTE: every time you perform some operation, like dismiss a worker, you need to re-get this property to get a fresh list.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.