DPB1Class · Interface and panels

LokiPoe.InGameState.LabyrinthMapSelectorUi

This class let you interact with the panel to select the labitinth difficult and activate the lab.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.LabyrinthMapSelectorUi

Members and overloads

5 results

Activate

MethodLink ↗
public static LokiPoe.InGameState.ActivateResult LokiPoe.InGameState.LabyrinthMapSelectorUi.Activate(bool actuallyActivate = true)

Click the Activate button.

actuallyActivatebool
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: ActivateResult.None on success, or the relative error.

ChangeToDifficulty

MethodLink ↗
public static LokiPoe.InGameState.ChangeToDifficultyResult LokiPoe.InGameState.LabyrinthMapSelectorUi.ChangeToDifficulty(LabyrinthDifficulty difficulty)

This let you select a specific difficulty.

difficultyLabyrinthDifficulty
A LabyrinthDifficulty enumerator that describe the desired difficulty

Returns: ChangeToDifficultyResult.None on success, or the relative error.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.LabyrinthMapSelectorUi.IsOpened { get; }

Return true if the panel is open.

SelectedDifficulty

PropertyLink ↗
public static LabyrinthDifficulty LokiPoe.InGameState.LabyrinthMapSelectorUi.SelectedDifficulty { get; }

Return the currently selected difficulty.

WindowControl

PropertyLink ↗
public static WindowControlWrapper LokiPoe.InGameState.LabyrinthMapSelectorUi.WindowControl { get; }

A WindowControlWrapper class that describe the panel window.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.