Members and overloads
5 results
public static LokiPoe.InGameState.ActivateResult LokiPoe.InGameState.LabyrinthMapSelectorUi.Activate(bool actuallyActivate = true)
Click the Activate button.
actuallyActivatebool- Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.
Returns: ActivateResult.None on success, or the relative error.
ChangeToDifficulty
MethodLink ↗
public static LokiPoe.InGameState.ChangeToDifficultyResult LokiPoe.InGameState.LabyrinthMapSelectorUi.ChangeToDifficulty(LabyrinthDifficulty difficulty)
This let you select a specific difficulty.
difficultyLabyrinthDifficulty- A LabyrinthDifficulty enumerator that describe the desired difficulty
Returns: ChangeToDifficultyResult.None on success, or the relative error.
public static bool LokiPoe.InGameState.LabyrinthMapSelectorUi.IsOpened { get; }
Return true if the panel is open.
SelectedDifficulty
PropertyLink ↗
public static LabyrinthDifficulty LokiPoe.InGameState.LabyrinthMapSelectorUi.SelectedDifficulty { get; }
Return the currently selected difficulty.
public static WindowControlWrapper LokiPoe.InGameState.LabyrinthMapSelectorUi.WindowControl { get; }
A WindowControlWrapper class that describe the panel window.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.