Members and overloads
5 results
ChooseAscendancyPassive
MethodLink ↗
public static LokiPoe.InGameState.ChoosePassiveError LokiPoe.InGameState.SkillsUi.AscendencyUi.ChooseAscendancyPassive(int id)
This function let you allocate an ascendancy point.
idint- The id of the ascendancy point.
Returns: ChoosePassiveError.None on success, or the relative error.
RefundAscendancyPassive
MethodLink ↗
public static LokiPoe.InGameState.RefundPassiveError LokiPoe.InGameState.SkillsUi.AscendencyUi.RefundAscendancyPassive(int id)
Click on a specific ascendancy point to deallocate it. Remember to EnableRefound() before to call this, and to ConfirmOperation() once done.
idint- The id of the ascendancy point.
Returns: RefundPassiveError.None or the relative error.
public static bool LokiPoe.InGameState.SkillsUi.AscendencyUi.Toggle()
Click the button that open or close the Ascendancy passive ui.
Returns: A Boolean result. The member description explains the condition being checked.
public static bool LokiPoe.InGameState.SkillsUi.AscendencyUi.IsOpened { get; }
Return true if the Ascendancy Ui is Open (visible inside the tree).
public static bool LokiPoe.InGameState.SkillsUi.AscendencyUi.IsUnlocked { get; }
Return true if the button to open and close the ascendancy Ui is visible, and so the Ascendancy Ui is unlocked.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.