public static bool LokiPoe.InGameState.SyndicateUI.Bargain()
Select the Bargain option.
Returns: True on success.
This class let you interact and retrieve info about the Syndacate panel.
Namespace: DreamPoeBot.Loki.Game
public static class LokiPoe.InGameState.SyndicateUIpublic static bool LokiPoe.InGameState.SyndicateUI.Bargain()
Select the Bargain option.
Returns: True on success.
public static bool LokiPoe.InGameState.SyndicateUI.Betray()
Select the Betray option.
Returns: True on success.
public static bool LokiPoe.InGameState.SyndicateUI.Execute()
Select the Execute option.
Returns: True on success.
public static bool LokiPoe.InGameState.SyndicateUI.Interrogate()
Select the Interrogate option.
Returns: True on success.
public static bool LokiPoe.InGameState.SyndicateUI.Release()
Select the Release option.
Returns: True on success.
public static bool LokiPoe.InGameState.SyndicateUI.SafeHouse()
Click the Safehouse button to summon the safehouse portal.
Returns: True on success.
public static string LokiPoe.InGameState.SyndicateUI.BargainString { get; }
If the Bargain option is visible, return the Bargain option text.
public static string LokiPoe.InGameState.SyndicateUI.BetrayString { get; }
If the Betray option is visible, return the Betray option text.
public static string LokiPoe.InGameState.SyndicateUI.ExecuteString { get; }
If the Execute option is visible, return the Execute option text.
public static string LokiPoe.InGameState.SyndicateUI.InterrogateString { get; }
If the Iterrogate option is visible, return the interrogate option text.
public static bool LokiPoe.InGameState.SyndicateUI.IsBargainVisible { get; }
Return true if the Bargain option is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsBetrayVisible { get; }
Return true if the Betray option is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsExecuteVisible { get; }
Return true if the Execute option is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsInterrogateVisible { get; }
Return true if the Interrogate option is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsOpened { get; }
Return true if the syndacate panel is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsReleaseVisible { get; }
Return true if the Release option is visible.
public static bool LokiPoe.InGameState.SyndicateUI.IsSafeHouseReady { get; }
Return true if the Safehouse can be activated.
public static bool LokiPoe.InGameState.SyndicateUI.IsSafeHouseVisible { get; }
Return true if the SafeHouse button is visible.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.