DPB1Class · Interface and panels

LokiPoe.InGameState.SyndicateUI

This class let you interact and retrieve info about the Syndacate panel.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.SyndicateUI

Members and overloads

18 results

Bargain

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public static bool LokiPoe.InGameState.SyndicateUI.Bargain()

Select the Bargain option.

Returns: True on success.

Betray

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public static bool LokiPoe.InGameState.SyndicateUI.Betray()

Select the Betray option.

Returns: True on success.

Execute

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public static bool LokiPoe.InGameState.SyndicateUI.Execute()

Select the Execute option.

Returns: True on success.

Interrogate

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public static bool LokiPoe.InGameState.SyndicateUI.Interrogate()

Select the Interrogate option.

Returns: True on success.

Release

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public static bool LokiPoe.InGameState.SyndicateUI.Release()

Select the Release option.

Returns: True on success.

SafeHouse

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public static bool LokiPoe.InGameState.SyndicateUI.SafeHouse()

Click the Safehouse button to summon the safehouse portal.

Returns: True on success.

BargainString

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public static string LokiPoe.InGameState.SyndicateUI.BargainString { get; }

If the Bargain option is visible, return the Bargain option text.

BetrayString

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public static string LokiPoe.InGameState.SyndicateUI.BetrayString { get; }

If the Betray option is visible, return the Betray option text.

ExecuteString

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public static string LokiPoe.InGameState.SyndicateUI.ExecuteString { get; }

If the Execute option is visible, return the Execute option text.

InterrogateString

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public static string LokiPoe.InGameState.SyndicateUI.InterrogateString { get; }

If the Iterrogate option is visible, return the interrogate option text.

IsBargainVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsBargainVisible { get; }

Return true if the Bargain option is visible.

IsBetrayVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsBetrayVisible { get; }

Return true if the Betray option is visible.

IsExecuteVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsExecuteVisible { get; }

Return true if the Execute option is visible.

IsInterrogateVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsInterrogateVisible { get; }

Return true if the Interrogate option is visible.

IsOpened

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public static bool LokiPoe.InGameState.SyndicateUI.IsOpened { get; }

Return true if the syndacate panel is visible.

IsReleaseVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsReleaseVisible { get; }

Return true if the Release option is visible.

IsSafeHouseReady

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public static bool LokiPoe.InGameState.SyndicateUI.IsSafeHouseReady { get; }

Return true if the Safehouse can be activated.

IsSafeHouseVisible

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public static bool LokiPoe.InGameState.SyndicateUI.IsSafeHouseVisible { get; }

Return true if the SafeHouse button is visible.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.