DPB1Class · Interface and panelsDeprecated

LokiPoe.InGameState.ZanaMissionsUi

Retrieve informations and let you interact with the Zana Mission interface.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.ZanaMissionsUi

Members and overloads

6 results

ActivateZanaMission

MethodLink ↗
public static LokiPoe.InGameState.ActivateZanaMissionResult LokiPoe.InGameState.ZanaMissionsUi.ActivateZanaMission()

Click the activate button.

Returns: ActivateZanaMissionResult.None on success, or the relative error.

SelectZanaMissionMap

MethodLink ↗
public static LokiPoe.InGameState.SelectZanaMissionMapResult LokiPoe.InGameState.ZanaMissionsUi.SelectZanaMissionMap(Item map)

Let you select one of the available maps.

mapItem
A Item representing the desired map, use `AvailableMaps` to retrieve a list of available maps.

Returns: SelectZanaMissionMapResult.None on success, or the relative error.

AvailableMaps

PropertyLink ↗
public static List<Item> LokiPoe.InGameState.ZanaMissionsUi.AvailableMaps { get; }

Return a list of Items representing the available maps.

IsOpened

PropertyLink ↗
public static bool LokiPoe.InGameState.ZanaMissionsUi.IsOpened { get; }

Return true if the interface is open.

SelectedMap

PropertyLink ↗
public static Item LokiPoe.InGameState.ZanaMissionsUi.SelectedMap { get; }

Return a Item representing the actual selected map.

SelectedMapDescription

PropertyLink ↗
public static string LokiPoe.InGameState.ZanaMissionsUi.SelectedMapDescription { get; }

Return the text representing the current map Objective.

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.