public static void MouseManager.SetMousePos(string reason, Vector3 destination, bool actualymove = true)
Move the mouse to a specific location using world position (position of game objects) This method take care of converting the world position accounting for the current camera zoom and rotation, to screen position.
reasonstring- The reason of of the move, usually used for debugging purpose.
destinationVector3- the position where to move the mouse.
actualymovebool- Deprecated, this is always true.