Members and overloads
11 results
public NotificationHudElement.NotificationInfo.NotificationInfo(NotificationHudElement _hud, Element ele)
Creates a new NotificationInfo instance using the supplied arguments.
_hudNotificationHudElement- Specifies hud.
eleElement- Specifies ele.
public Vector2i NotificationHudElement.NotificationInfo.AcceptPos { get; }
The position of the accept button, in case you want to handle it yourself.
public string NotificationHudElement.NotificationInfo.AccountName { get; }
Account name of the sender.
public string NotificationHudElement.NotificationInfo.CharArea { get; }
The actual Area of the sender.
public string NotificationHudElement.NotificationInfo.CharLevel { get; }
Char level of the sender.
public string NotificationHudElement.NotificationInfo.CharName { get; }
Char name of the sender.
public Vector2i NotificationHudElement.NotificationInfo.DeclinePos { get; }
The position of the decline button, in case you want to handle it yourself.
public string NotificationHudElement.NotificationInfo.GuildName { get; }
Guild name of the sender.
public bool NotificationHudElement.NotificationInfo.IsVisible { get; }
True if the popup is fully visible. It is highly advice to sleep for 700-1000ms after this become true, to ensure the popup has stopped moving.
NotificationTypeEnum
PropertyLink ↗
public LokiPoe.InGameState.NotificationType NotificationHudElement.NotificationInfo.NotificationTypeEnum { get; }
Enumerator representing the Trade type.
public string NotificationHudElement.NotificationInfo.Type { get; }
String representing the notification Type.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.