public Player.Player()
Creates a new Player instance.
Provides player data and the operations listed below. Related types link to the values this API consumes or returns.
Namespace: DreamPoeBot.Loki.Components
public class PlayerView DPB2 version →Members declared by a base type are documented on that type. Follow these links to include them in your lookup.
public Player.Player()
Creates a new Player instance.
public string Player.DebugPlayerComponent(string byte0Offset, string menagerieOffset)
Executes the debug player component operation with the supplied arguments.
byte0OffsetstringmenagerieOffsetstringReturns: The string result.
public bool Player.IsAscendencyTrialCompleted(string areaId)
Checks whether ascendency trial completed using the supplied arguments.
areaIdstringReturns: A Boolean result. The member description explains the condition being checked.
public override string Player.ToString()
Returns a text representation of this value.
Returns: The string result.
public List<Player.TrialState> Player.TrialStatesDegug(string byte0Offset)
Executes the trial states degug operation with the supplied arguments.
byte0OffsetstringReturns: The List<TrialState> result.
public uint Player.AllocatedLootId { get; }
Gets allocated loot id for Player.
public byte[] Player.Byte_0 { get; }
Gets the byte 0 collection. Its element types are linked below.
public int Player.Dexterity { get; }
Gets dexterity for Player.
public uint Player.Experience { get; }
Gets experience for Player.
public bool Player.HasHideout { get; }
Whether hideout is present.
public DatHideoutWrapper Player.Hideout { get; }
Gets hideout for Player.
public int Player.HideoutLevel { get; }
Gets hideout level for Player.
public int Player.Intelligence { get; }
Gets intelligence for Player.
public int Player.Level { get; }
Gets level for Player.
public int Player.MasterFavour { get; }
Gets master favour for Player.
public string Player.Name { get; }
Gets name for Player.
public PantheonGod Player.PantheonMajor { get; }
Gets pantheon major for Player.
public PantheonGod Player.PantheonMinor { get; }
Gets pantheon minor for Player.
public List<Prophecy> Player.Prophecies { get; }
Gets the prophecies collection. Its element types are linked below.
public byte Player.PropheciesCount { get; }
Gets prophecies count for Player.
public int Player.Strength { get; }
Gets strength for Player.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.