DPB1Class · World, character and items

Player

Provides player data and the operations listed below. Related types link to the values this API consumes or returns.

Namespace: DreamPoeBot.Loki.Components

public class PlayerView DPB2 version →

Inherited APIs and contracts

Members declared by a base type are documented on that type. Follow these links to include them in your lookup.

Members and overloads

21 results

Player

MethodLink ↗
public Player.Player()

Creates a new Player instance.

DebugPlayerComponent

MethodLink ↗
public string Player.DebugPlayerComponent(string byte0Offset, string menagerieOffset)

Executes the debug player component operation with the supplied arguments.

byte0Offsetstring
Specifies byte0 offset.
menagerieOffsetstring
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: The string result.

IsAscendencyTrialCompleted

MethodLink ↗
public bool Player.IsAscendencyTrialCompleted(string areaId)

Checks whether ascendency trial completed using the supplied arguments.

areaIdstring
Specifies area id.

Returns: A Boolean result. The member description explains the condition being checked.

ToString

MethodLink ↗
public override string Player.ToString()

Returns a text representation of this value.

Returns: The string result.

TrialStatesDegug

MethodLink ↗
public List<Player.TrialState> Player.TrialStatesDegug(string byte0Offset)

Executes the trial states degug operation with the supplied arguments.

byte0Offsetstring
Not read by this overload in the reviewed source. Do not rely on this argument to change its behavior.

Returns: The List<TrialState> result.

AllocatedLootId

PropertyLink ↗
public uint Player.AllocatedLootId { get; }

Gets allocated loot id for Player.

Byte_0

PropertyLink ↗
public byte[] Player.Byte_0 { get; }

Gets the byte 0 collection. Its element types are linked below.

Dexterity

PropertyLink ↗
public int Player.Dexterity { get; }

Gets dexterity for Player.

Experience

PropertyLink ↗
public uint Player.Experience { get; }

Gets experience for Player.

HasHideout

PropertyLink ↗
public bool Player.HasHideout { get; }

Whether hideout is present.

HideoutLevel

PropertyLink ↗
public int Player.HideoutLevel { get; }

Gets hideout level for Player.

Intelligence

PropertyLink ↗
public int Player.Intelligence { get; }

Gets intelligence for Player.

Level

PropertyLink ↗
public int Player.Level { get; }

Gets level for Player.

MasterFavour

PropertyLink ↗
public int Player.MasterFavour { get; }

Gets master favour for Player.

Name

PropertyLink ↗
public string Player.Name { get; }

Gets name for Player.

PantheonMajor

PropertyLink ↗
public PantheonGod Player.PantheonMajor { get; }

Gets pantheon major for Player.

PantheonMinor

PropertyLink ↗
public PantheonGod Player.PantheonMinor { get; }

Gets pantheon minor for Player.

Prophecies

PropertyLink ↗
public List<Prophecy> Player.Prophecies { get; }

Gets the prophecies collection. Its element types are linked below.

PropheciesCount

PropertyLink ↗
public byte Player.PropheciesCount { get; }

Gets prophecies count for Player.

Strength

PropertyLink ↗
public int Player.Strength { get; }

Gets strength for Player.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.