public List<InventoryHolder> ServerData.GuildInventories { get; }
Gets the guild inventories collection. Its element types are linked below.
This is an internal data class, you usually don't directly access this data.
Namespace: DreamPoeBot.Loki.RemoteMemoryObjects
public class ServerDataView DPB2 version →public List<InventoryHolder> ServerData.GuildInventories { get; }
Gets the guild inventories collection. Its element types are linked below.
public byte ServerData.IsBestiaryActive { get; }
Whether this server data is bestiary active.
public byte ServerData.IsCapturedMonstersDataLoaded { get; }
Whether this server data is captured monsters data loaded.
public List<ushort> ServerData.JewelPassiveSkillIds { get; }
Gets the jewel passive skill ids collection. Its element types are linked below.
public short ServerData.JunNormalMissions { get; }
Gets jun normal missions for ServerData.
public short ServerData.JunRedMissions { get; }
Gets jun red missions for ServerData.
public short ServerData.JunYellowMissions { get; }
Gets jun yellow missions for ServerData.
public ushort ServerData.LastActionId { get; }
Gets last action id for ServerData.
public uint ServerData.Latency { get; }
Gets latency for ServerData.
public string ServerData.League { get; }
Gets league for ServerData.
public int ServerData.MaxDepth { get; }
Gets max depth for ServerData.
public byte ServerData.MonsterLevel { get; }
Gets monster level for ServerData.
public byte ServerData.MonstersRemaining { get; }
Gets monsters remaining for ServerData.
public List<InventoryHolder> ServerData.NPCInventories { get; }
Gets the npc inventories collection. Its element types are linked below.
public NetworkState ServerData.NetworkState { get; }
Gets network state for ServerData.
public short ServerData.NikoNormalMissions { get; }
Gets niko normal missions for ServerData.
public short ServerData.NikoRedMissions { get; }
Gets niko red missions for ServerData.
public short ServerData.NikoYellowMissions { get; }
Gets niko yellow missions for ServerData.
public List<ushort> ServerData.NormalJewelPassiveSkillIds { get; }
Gets the normal jewel passive skill ids collection. Its element types are linked below.
public ServerData.PartyAllocation ServerData.PartyAllocationType { get; }
Gets party allocation type for ServerData.
public PartyStatus ServerData.PartyStatusType { get; }
Gets party status type for ServerData.
public List<Tuple<ushort, ushort>> ServerData.PassiveMasterySkillIds { get; }
Gets the passive mastery skill ids collection. Its element types are linked below.
public int ServerData.PassiveRefundPointsLeft { get; }
Gets passive refund points left for ServerData.
public Dictionary<int, ServerData.PassiveSkillGraphNode> ServerData.PassiveSkillGraph { get; }
Gets the passive skill graph collection. Its element types are linked below.
public List<ushort> ServerData.PassiveSkillIds { get; }
Gets the passive skill ids collection. Its element types are linked below.
public CharacterClass ServerData.PlayerClass { get; }
Gets player class for ServerData.
public int ServerData.PlayerGolds { get; }
Gets player golds for ServerData.
public int ServerData.PlayerHiveblood { get; }
Gets player hiveblood for ServerData.
public List<InventoryHolder> ServerData.PlayerInventories { get; }
Gets the player inventories collection. Its element types are linked below.
public List<long> ServerData.PlayerInventoryWrapper { get; }
Gets the player inventory wrapper collection. Its element types are linked below.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.