DPB1Class · World, character and items

ServerData

This is an internal data class, you usually don't directly access this data.

Namespace: DreamPoeBot.Loki.RemoteMemoryObjects

public class ServerDataView DPB2 version →

Members and overloads

81 results

GuildInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.GuildInventories { get; }

Gets the guild inventories collection. Its element types are linked below.

IsBestiaryActive

PropertyLink ↗
public byte ServerData.IsBestiaryActive { get; }

Whether this server data is bestiary active.

IsCapturedMonstersDataLoaded

PropertyLink ↗
public byte ServerData.IsCapturedMonstersDataLoaded { get; }

Whether this server data is captured monsters data loaded.

JewelPassiveSkillIds

PropertyLink ↗
public List<ushort> ServerData.JewelPassiveSkillIds { get; }

Gets the jewel passive skill ids collection. Its element types are linked below.

JunNormalMissions

PropertyLink ↗
public short ServerData.JunNormalMissions { get; }

Gets jun normal missions for ServerData.

JunRedMissions

PropertyLink ↗
public short ServerData.JunRedMissions { get; }

Gets jun red missions for ServerData.

JunYellowMissions

PropertyLink ↗
public short ServerData.JunYellowMissions { get; }

Gets jun yellow missions for ServerData.

LastActionId

PropertyLink ↗
public ushort ServerData.LastActionId { get; }

Gets last action id for ServerData.

Latency

PropertyLink ↗
public uint ServerData.Latency { get; }

Gets latency for ServerData.

League

PropertyLink ↗
public string ServerData.League { get; }

Gets league for ServerData.

MaxDepth

PropertyLink ↗
public int ServerData.MaxDepth { get; }

Gets max depth for ServerData.

MonsterLevel

PropertyLink ↗
public byte ServerData.MonsterLevel { get; }

Gets monster level for ServerData.

MonstersRemaining

PropertyLink ↗
public byte ServerData.MonstersRemaining { get; }

Gets monsters remaining for ServerData.

NPCInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.NPCInventories { get; }

Gets the npc inventories collection. Its element types are linked below.

NetworkState

PropertyLink ↗
public NetworkState ServerData.NetworkState { get; }

Gets network state for ServerData.

NikoNormalMissions

PropertyLink ↗
public short ServerData.NikoNormalMissions { get; }

Gets niko normal missions for ServerData.

NikoRedMissions

PropertyLink ↗
public short ServerData.NikoRedMissions { get; }

Gets niko red missions for ServerData.

NikoYellowMissions

PropertyLink ↗
public short ServerData.NikoYellowMissions { get; }

Gets niko yellow missions for ServerData.

NormalJewelPassiveSkillIds

PropertyLink ↗
public List<ushort> ServerData.NormalJewelPassiveSkillIds { get; }

Gets the normal jewel passive skill ids collection. Its element types are linked below.

PartyAllocationType

PropertyLink ↗
public ServerData.PartyAllocation ServerData.PartyAllocationType { get; }

Gets party allocation type for ServerData.

PartyStatusType

PropertyLink ↗
public PartyStatus ServerData.PartyStatusType { get; }

Gets party status type for ServerData.

PassiveMasterySkillIds

PropertyLink ↗
public List<Tuple<ushort, ushort>> ServerData.PassiveMasterySkillIds { get; }

Gets the passive mastery skill ids collection. Its element types are linked below.

PassiveRefundPointsLeft

PropertyLink ↗
public int ServerData.PassiveRefundPointsLeft { get; }

Gets passive refund points left for ServerData.

PassiveSkillGraph

PropertyLink ↗
public Dictionary<int, ServerData.PassiveSkillGraphNode> ServerData.PassiveSkillGraph { get; }

Gets the passive skill graph collection. Its element types are linked below.

PassiveSkillIds

PropertyLink ↗
public List<ushort> ServerData.PassiveSkillIds { get; }

Gets the passive skill ids collection. Its element types are linked below.

PlayerClass

PropertyLink ↗
public CharacterClass ServerData.PlayerClass { get; }

Gets player class for ServerData.

PlayerGolds

PropertyLink ↗
public int ServerData.PlayerGolds { get; }

Gets player golds for ServerData.

PlayerHiveblood

PropertyLink ↗
public int ServerData.PlayerHiveblood { get; }

Gets player hiveblood for ServerData.

PlayerInventories

PropertyLink ↗
public List<InventoryHolder> ServerData.PlayerInventories { get; }

Gets the player inventories collection. Its element types are linked below.

PlayerInventoryWrapper

PropertyLink ↗
public List<long> ServerData.PlayerInventoryWrapper { get; }

Gets the player inventory wrapper collection. Its element types are linked below.

Related types

DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.