DPB1Enum · Values and results

StatTypeGGG

Stats Type as rapresented in the game ggpk file.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum StatTypeGGG
Reference: DPB1 0.3.29.47Compare the DPB2 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

23345 named values

FrenzySkillAttackSpeedPosPctFinalPerFrenzyCharge

ValueLink ↗
StatTypeGGG.FrenzySkillAttackSpeedPosPctFinalPerFrenzyCharge = 9915

Selects frenzy skill attack speed pos pct final per frenzy charge in StatTypeGGG.

FriendlyFireNumPlayersNearby

ValueLink ↗
StatTypeGGG.FriendlyFireNumPlayersNearby = 18299

Selects friendly fire num players nearby in StatTypeGGG.

FrigidBondArtVariation

ValueLink ↗
StatTypeGGG.FrigidBondArtVariation = 18869

Selects frigid bond art variation in StatTypeGGG.

FrogGodNumberOfOrbsToSummon

ValueLink ↗
StatTypeGGG.FrogGodNumberOfOrbsToSummon = 6157

Selects frog god number of orbs to summon in StatTypeGGG.

FromArmourMovementSpeedPosPct

ValueLink ↗
StatTypeGGG.FromArmourMovementSpeedPosPct = 730

Selects from armour movement speed pos pct in StatTypeGGG.

FromCodeActiveSkillAilmentDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillAilmentDamagePosPctFinal = 6324

Selects from code active skill ailment damage pos pct final in StatTypeGGG.

FromCodeActiveSkillDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillDamagePosPctFinal = 2770

Selects from code active skill damage pos pct final in StatTypeGGG.

FromCodeActiveSkillHitAndAilmentDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillHitAndAilmentDamagePosPctFinal = 6318

Selects from code active skill hit and ailment damage pos pct final in StatTypeGGG.

FromCodeActiveSkillHitDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillHitDamagePosPctFinal = 6215

Selects from code active skill hit damage pos pct final in StatTypeGGG.

FromCodeActiveSkillSpellDamagePosPctFinal

ValueLink ↗
StatTypeGGG.FromCodeActiveSkillSpellDamagePosPctFinal = 2048

Selects from code active skill spell damage pos pct final in StatTypeGGG.

FromLeagueItemQuantityPosPctPermyriad

ValueLink ↗
StatTypeGGG.FromLeagueItemQuantityPosPctPermyriad = 10779

Selects from league item quantity pos pct permyriad in StatTypeGGG.

FromLeagueItemRarityPosPctPermyriad

ValueLink ↗
StatTypeGGG.FromLeagueItemRarityPosPctPermyriad = 10780

Selects from league item rarity pos pct permyriad in StatTypeGGG.

FromQualityBrandActivationRatePosPctFinalIf75PctAttachedDurationExpired

ValueLink ↗
StatTypeGGG.FromQualityBrandActivationRatePosPctFinalIf75PctAttachedDurationExpired = 13134

Selects from quality brand activation rate pos pct final if75 pct attached duration expired in StatTypeGGG.

FromSelfMaximumAddedAttackChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackChaosDamageTaken = 17150

Selects from self maximum added attack chaos damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackColdDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackColdDamageTaken = 17130

Selects from self maximum added attack cold damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackFireDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackFireDamageTaken = 17128

Selects from self maximum added attack fire damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackLightningDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackLightningDamageTaken = 17132

Selects from self maximum added attack lightning damage taken in StatTypeGGG.

FromSelfMaximumAddedAttackPhysicalDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedAttackPhysicalDamageTaken = 17126

Selects from self maximum added attack physical damage taken in StatTypeGGG.

FromSelfMaximumAddedChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedChaosDamageTaken = 8551

Selects from self maximum added chaos damage taken in StatTypeGGG.

FromSelfMaximumAddedColdDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedColdDamageTaken = 17136

Selects from self maximum added cold damage taken in StatTypeGGG.

FromSelfMaximumAddedColdDamageTakenPerFrenzyCharge

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedColdDamageTakenPerFrenzyCharge = 17142

Selects from self maximum added cold damage taken per frenzy charge in StatTypeGGG.

FromSelfMaximumAddedFireDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedFireDamageTaken = 17134

Selects from self maximum added fire damage taken in StatTypeGGG.

FromSelfMaximumAddedLightningDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedLightningDamageTaken = 17138

Selects from self maximum added lightning damage taken in StatTypeGGG.

FromSelfMaximumAddedPhysicalDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMaximumAddedPhysicalDamageTaken = 12560

Selects from self maximum added physical damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackChaosDamageTaken = 17149

Selects from self minimum added attack chaos damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackColdDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackColdDamageTaken = 17129

Selects from self minimum added attack cold damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackFireDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackFireDamageTaken = 17127

Selects from self minimum added attack fire damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackLightningDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackLightningDamageTaken = 17131

Selects from self minimum added attack lightning damage taken in StatTypeGGG.

FromSelfMinimumAddedAttackPhysicalDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedAttackPhysicalDamageTaken = 17125

Selects from self minimum added attack physical damage taken in StatTypeGGG.

FromSelfMinimumAddedChaosDamageTaken

ValueLink ↗
StatTypeGGG.FromSelfMinimumAddedChaosDamageTaken = 8550

Selects from self minimum added chaos damage taken in StatTypeGGG.

DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.