DPB1Enum · Values and results

StatTypeGGG

Stats Type as rapresented in the game ggpk file.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum StatTypeGGG
Reference: DPB1 0.3.29.47Compare the DPB2 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

23345 named values

GainEnduranceChargeOnMainHandKillPct

ValueLink ↗
StatTypeGGG.GainEnduranceChargeOnMainHandKillPct = 3636

Selects gain endurance charge on main hand kill pct in StatTypeGGG.

GainEnduranceChargeOnMeleeStun

ValueLink ↗
StatTypeGGG.GainEnduranceChargeOnMeleeStun = 1834

Selects gain endurance charge on melee stun in StatTypeGGG.

GainEnduranceChargeOnMeleeStunPct

ValueLink ↗
StatTypeGGG.GainEnduranceChargeOnMeleeStunPct = 8190

Selects gain endurance charge on melee stun pct in StatTypeGGG.

GainEnduranceChargeOnPowerChargeExpiry

ValueLink ↗
StatTypeGGG.GainEnduranceChargeOnPowerChargeExpiry = 1404

Selects gain endurance charge on power charge expiry in StatTypeGGG.

GainEnduranceChargePctChanceOnUsingFireSkill

ValueLink ↗
StatTypeGGG.GainEnduranceChargePctChanceOnUsingFireSkill = 9813

Selects gain endurance charge pct chance on using fire skill in StatTypeGGG.

GainEnduranceChargePctChanceWhenYouLoseFortify

ValueLink ↗
StatTypeGGG.GainEnduranceChargePctChanceWhenYouLoseFortify = 7272

Selects gain endurance charge pct chance when you lose fortify in StatTypeGGG.

GainEnduranceChargePctWhenHitWhileChannelling

ValueLink ↗
StatTypeGGG.GainEnduranceChargePctWhenHitWhileChannelling = 9975

Selects gain endurance charge pct when hit while channelling in StatTypeGGG.

GainEnduranceChargePerSecondIfHaveBeenHitRecently

ValueLink ↗
StatTypeGGG.GainEnduranceChargePerSecondIfHaveBeenHitRecently = 7629

Selects gain endurance charge per second if have been hit recently in StatTypeGGG.

GainEnduranceChargePerSecondIfHaveBeenHitRecentlyIf4WarlordItems

ValueLink ↗
StatTypeGGG.GainEnduranceChargePerSecondIfHaveBeenHitRecentlyIf4WarlordItems = 21509

Selects gain endurance charge per second if have been hit recently if4 warlord items in StatTypeGGG.

GainEnduranceChargePerSecondIfHaveUsedWarcryRecently

ValueLink ↗
StatTypeGGG.GainEnduranceChargePerSecondIfHaveUsedWarcryRecently = 12504

Selects gain endurance charge per second if have used warcry recently in StatTypeGGG.

GainFanaticismFor4SecondsOnReachingMaximumFanaticCharges

ValueLink ↗
StatTypeGGG.GainFanaticismFor4SecondsOnReachingMaximumFanaticCharges = 13576

Selects gain fanaticism for4 seconds on reaching maximum fanatic charges in StatTypeGGG.

GainFlaskChanceOnCritPct

ValueLink ↗
StatTypeGGG.GainFlaskChanceOnCritPct = 3692

Selects gain flask chance on crit pct in StatTypeGGG.

GainFlaskChargeOnCritChancePctWhileAtMaximumFrenzyCharges

ValueLink ↗
StatTypeGGG.GainFlaskChargeOnCritChancePctWhileAtMaximumFrenzyCharges = 8346

Selects gain flask charge on crit chance pct while at maximum frenzy charges in StatTypeGGG.

GainFlaskChargeWhenCritAmount

ValueLink ↗
StatTypeGGG.GainFlaskChargeWhenCritAmount = 2644

Selects gain flask charge when crit amount in StatTypeGGG.

GainFlaskChargeWhenCritPct

ValueLink ↗
StatTypeGGG.GainFlaskChargeWhenCritPct = 2643

Selects gain flask charge when crit pct in StatTypeGGG.

GainFlaskChargesEverySecondIfHitUniqueEnemyRecently

ValueLink ↗
StatTypeGGG.GainFlaskChargesEverySecondIfHitUniqueEnemyRecently = 14748

Selects gain flask charges every second if hit unique enemy recently in StatTypeGGG.

GainFortifyForXSecondsOnMeleeHitWithMaceSceptreStaff

ValueLink ↗
StatTypeGGG.GainFortifyForXSecondsOnMeleeHitWithMaceSceptreStaff = 11240

Selects gain fortify for x seconds on melee hit with mace sceptre staff in StatTypeGGG.

GainFortifyOnMeleeHitMs

ValueLink ↗
StatTypeGGG.GainFortifyOnMeleeHitMs = 14348

Selects gain fortify on melee hit ms in StatTypeGGG.

GainFrenzyAndPowerChargeOnKillPct

ValueLink ↗
StatTypeGGG.GainFrenzyAndPowerChargeOnKillPct = 6444

Selects gain frenzy and power charge on kill pct in StatTypeGGG.

GainFrenzyChargeForEachQuarterLifeRemoved

ValueLink ↗
StatTypeGGG.GainFrenzyChargeForEachQuarterLifeRemoved = 751

Selects gain frenzy charge for each quarter life removed in StatTypeGGG.

GainFrenzyChargeIfAttackIgnites

ValueLink ↗
StatTypeGGG.GainFrenzyChargeIfAttackIgnites = 2056

Selects gain frenzy charge if attack ignites in StatTypeGGG.

GainFrenzyChargeOnCriticalStrikeAtCloseRangePct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnCriticalStrikeAtCloseRangePct = 12010

Selects gain frenzy charge on critical strike at close range pct in StatTypeGGG.

GainFrenzyChargeOnCriticalStrikePct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnCriticalStrikePct = 8683

Selects gain frenzy charge on critical strike pct in StatTypeGGG.

GainFrenzyChargeOnEnemyShatteredChancePct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnEnemyShatteredChancePct = 15378

Selects gain frenzy charge on enemy shattered chance pct in StatTypeGGG.

GainFrenzyChargeOnHitPctWhileBlinded

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnHitPctWhileBlinded = 16733

Selects gain frenzy charge on hit pct while blinded in StatTypeGGG.

GainFrenzyChargeOnHitWhileBleeding

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnHitWhileBleeding = 5296

Selects gain frenzy charge on hit while bleeding in StatTypeGGG.

GainFrenzyChargeOnHittingMarkedEnemyPct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnHittingMarkedEnemyPct = 15718

Selects gain frenzy charge on hitting marked enemy pct in StatTypeGGG.

GainFrenzyChargeOnHittingRareOrUniqueEnemyPct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnHittingRareOrUniqueEnemyPct = 5379

Selects gain frenzy charge on hitting rare or unique enemy pct in StatTypeGGG.

GainFrenzyChargeOnHittingUniqueEnemyPct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnHittingUniqueEnemyPct = 12976

Selects gain frenzy charge on hitting unique enemy pct in StatTypeGGG.

GainFrenzyChargeOnKillVsEnemiesWith5PosPoisonsPct

ValueLink ↗
StatTypeGGG.GainFrenzyChargeOnKillVsEnemiesWith5PosPoisonsPct = 6517

Selects gain frenzy charge on kill vs enemies with5 pos poisons pct in StatTypeGGG.

DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.