StatTypeGGG.GlobalMinimumAddedColdDamageVsChilledOrFrozenEnemies = 7157
Selects global minimum added cold damage vs chilled or frozen enemies in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.GlobalMinimumAddedColdDamageVsChilledOrFrozenEnemies = 7157
Selects global minimum added cold damage vs chilled or frozen enemies in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedFireDamage = 44
Selects global minimum added fire damage in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedFireDamageVsBurningEnemies = 6244
Selects global minimum added fire damage vs burning enemies in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedFireDamageVsIgnitedEnemies = 7155
Selects global minimum added fire damage vs ignited enemies in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedLightningDamage = 58
Selects global minimum added lightning damage in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedLightningDamageVsIgnitedEnemies = 7679
Selects global minimum added lightning damage vs ignited enemies in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedLightningDamageVsShockedEnemies = 7159
Selects global minimum added lightning damage vs shocked enemies in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedPhysicalDamage = 29
Selects global minimum added physical damage in StatTypeGGG.
StatTypeGGG.GlobalMinimumAddedPhysicalDamageVsBleedingEnemies = 8026
Selects global minimum added physical damage vs bleeding enemies in StatTypeGGG.
StatTypeGGG.GlobalNoAttributeRequirements = 12003
Selects global no attribute requirements in StatTypeGGG.
StatTypeGGG.GlobalNumberOfEmptyBlueSockets = 19340
Selects global number of empty blue sockets in StatTypeGGG.
StatTypeGGG.GlobalNumberOfEmptyGreenSockets = 19339
Selects global number of empty green sockets in StatTypeGGG.
StatTypeGGG.GlobalNumberOfEmptyRedSockets = 19338
Selects global number of empty red sockets in StatTypeGGG.
StatTypeGGG.GlobalNumberOfEmptyWhiteSockets = 19341
Selects global number of empty white sockets in StatTypeGGG.
StatTypeGGG.GlobalNumberOfTimesDamageIsDoubled = 4174
Selects global number of times damage is doubled in StatTypeGGG.
StatTypeGGG.GlobalPhysicalDamageReductionRatingWhileMoving = 8035
Selects global physical damage reduction rating while moving in StatTypeGGG.
StatTypeGGG.GlobalPoisonOnHit = 2350
Selects global poison on hit in StatTypeGGG.
StatTypeGGG.GlobalReduceEnemyBlockPct = 2320
Selects global reduce enemy block pct in StatTypeGGG.
StatTypeGGG.GlobalTotalMaximumAddedChaosDamage = 6057
Selects global total maximum added chaos damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMaximumAddedColdDamage = 4831
Selects global total maximum added cold damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMaximumAddedFireDamage = 4932
Selects global total maximum added fire damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMaximumAddedLightningDamage = 4530
Selects global total maximum added lightning damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMaximumAddedPhysicalDamage = 4221
Selects global total maximum added physical damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMinimumAddedChaosDamage = 6055
Selects global total minimum added chaos damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMinimumAddedColdDamage = 4829
Selects global total minimum added cold damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMinimumAddedFireDamage = 4930
Selects global total minimum added fire damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMinimumAddedLightningDamage = 4528
Selects global total minimum added lightning damage in StatTypeGGG.
StatTypeGGG.GlobalTotalMinimumAddedPhysicalDamage = 4219
Selects global total minimum added physical damage in StatTypeGGG.
StatTypeGGG.GlobalWeaponPhysicalDamagePosPctPerRedSocketOnItem = 1767
Selects global weapon physical damage pos pct per red socket on item in StatTypeGGG.
StatTypeGGG.GloriousMadnessTimerMs = 11956
Selects glorious madness timer ms in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.