StatTypeGGG.MapMonstersGlobalPoisonOnHit = 18452
Selects map monsters global poison on hit in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.MapMonstersGlobalPoisonOnHit = 18452
Selects map monsters global poison on hit in StatTypeGGG.
StatTypeGGG.MapMonstersHaveOnslaught = 3598
Selects map monsters have onslaught in StatTypeGGG.
StatTypeGGG.MapMonstersIgniteDurationPosPct = 18450
Selects map monsters ignite duration pos pct in StatTypeGGG.
StatTypeGGG.MapMonstersImmuneToARandomStatusAilmentOrStun = 1230
Selects map monsters immune to a random status ailment or stun in StatTypeGGG.
StatTypeGGG.MapMonstersKnockback = 17753
Selects map monsters knockback in StatTypeGGG.
StatTypeGGG.MapMonstersLifeLeechResistancePct = 3311
Selects map monsters life leech resistance pct in StatTypeGGG.
StatTypeGGG.MapMonstersLifePosPct = 992
Selects map monsters life pos pct in StatTypeGGG.
StatTypeGGG.MapMonstersMaimOnHitPctChance = 11835
Selects map monsters maim on hit pct chance in StatTypeGGG.
StatTypeGGG.MapMonstersManaLeechResistancePct = 3312
Selects map monsters mana leech resistance pct in StatTypeGGG.
StatTypeGGG.MapMonstersMaximumLifePctToAddToMaximumEnergyShield = 15681
Selects map monsters maximum life pct to add to maximum energy shield in StatTypeGGG.
StatTypeGGG.MapMonstersMovementSpeedCannotBeReducedBelowBase = 5357
Selects map monsters movement speed cannot be reduced below base in StatTypeGGG.
StatTypeGGG.MapMonstersMovementSpeedPosPct = 994
Selects map monsters movement speed pos pct in StatTypeGGG.
StatTypeGGG.MapMonstersNearShrinesAreChilled = 5813
Selects map monsters near shrines are chilled in StatTypeGGG.
StatTypeGGG.MapMonstersNoDropsOrExperience = 5457
Selects map monsters no drops or experience in StatTypeGGG.
StatTypeGGG.MapMonstersPctChanceToInflictStatusAilments = 5356
Selects map monsters pct chance to inflict status ailments in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToAddAsChaos = 1037
Selects map monsters pct physical damage to add as chaos in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToAddAsCold = 1035
Selects map monsters pct physical damage to add as cold in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToAddAsFire = 1034
Selects map monsters pct physical damage to add as fire in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToAddAsLightning = 1036
Selects map monsters pct physical damage to add as lightning in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToConvertToChaos = 1033
Selects map monsters pct physical damage to convert to chaos in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToConvertToCold = 1031
Selects map monsters pct physical damage to convert to cold in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToConvertToFire = 1030
Selects map monsters pct physical damage to convert to fire in StatTypeGGG.
StatTypeGGG.MapMonstersPctPhysicalDamageToConvertToLightning = 1032
Selects map monsters pct physical damage to convert to lightning in StatTypeGGG.
StatTypeGGG.MapMonstersPenetrateElementalResistancesPct = 8541
Selects map monsters penetrate elemental resistances pct in StatTypeGGG.
StatTypeGGG.MapMonstersPetrificationForXSecondsOnHit = 17754
Selects map monsters petrification for x seconds on hit in StatTypeGGG.
StatTypeGGG.MapMonstersPhysicalDamagePctToAddAsRandomElement = 18460
Selects map monsters physical damage pct to add as random element in StatTypeGGG.
StatTypeGGG.MapMonstersPoisonOnHit = 2351
Selects map monsters poison on hit in StatTypeGGG.
StatTypeGGG.MapMonstersReduceEnemyChaosResistancePct = 11843
Selects map monsters reduce enemy chaos resistance pct in StatTypeGGG.
StatTypeGGG.MapMonstersReduceEnemyColdResistancePct = 11841
Selects map monsters reduce enemy cold resistance pct in StatTypeGGG.
StatTypeGGG.MapMonstersReduceEnemyFireResistancePct = 11842
Selects map monsters reduce enemy fire resistance pct in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.