StatTypeGGG.MapPlayerConsumeNearbySouls = 22397
Selects map player consume nearby souls in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.MapPlayerConsumeNearbySouls = 22397
Selects map player consume nearby souls in StatTypeGGG.
StatTypeGGG.MapPlayerCooldownSpeedPosPctFinal = 15685
Selects map player cooldown speed pos pct final in StatTypeGGG.
StatTypeGGG.MapPlayerCorruptBloodWhenHitPctAverageDamageToDealPerMinutePerStack = 3455
Selects map player corrupt blood when hit pct average damage to deal per minute per stack in StatTypeGGG.
StatTypeGGG.MapPlayerCreateEnemyMeteorDaemonOnFlaskUsePctChance = 18463
Selects map player create enemy meteor daemon on flask use pct chance in StatTypeGGG.
StatTypeGGG.MapPlayerCurseEffectOnSelfPosPct = 5220
Selects map player curse effect on self pos pct in StatTypeGGG.
StatTypeGGG.MapPlayerDamagePosPctFinalFromSanctumBoon = 17785
Selects map player damage pos pct final from sanctum boon in StatTypeGGG.
StatTypeGGG.MapPlayerDamagePosPctFinalFromSanctumCurse = 17219
Selects map player damage pos pct final from sanctum curse in StatTypeGGG.
StatTypeGGG.MapPlayerDamagePosPctVsBreachMonsters = 5820
Selects map player damage pos pct vs breach monsters in StatTypeGGG.
StatTypeGGG.MapPlayerDamageTakenPosPctVsBreachMonsters = 5821
Selects map player damage taken pos pct vs breach monsters in StatTypeGGG.
StatTypeGGG.MapPlayerDamageTakenPosPctWhileRampaging = 5908
Selects map player damage taken pos pct while rampaging in StatTypeGGG.
StatTypeGGG.MapPlayerDamageWhileDeadPosPct = 19502
Selects map player damage while dead pos pct in StatTypeGGG.
StatTypeGGG.MapPlayerDeathMarkOnRareUniqueKillMs = 20136
Selects map player death mark on rare unique kill ms in StatTypeGGG.
StatTypeGGG.MapPlayerDisableSoulGainPrevention = 9561
Selects map player disable soul gain prevention in StatTypeGGG.
StatTypeGGG.MapPlayerEnergyShieldPosPctFinalFromSanctumCurse = 17215
Selects map player energy shield pos pct final from sanctum curse in StatTypeGGG.
StatTypeGGG.MapPlayerEsLossPerSecondInHellscape = 15440
Selects map player es loss per second in hellscape in StatTypeGGG.
StatTypeGGG.MapPlayerExplodeEnemiesFor10PctLifeAsRandomElementOnKillChancePct = 22394
Selects map player explode enemies for10 pct life as random element on kill chance pct in StatTypeGGG.
StatTypeGGG.MapPlayerFlaskEffectPosPctFinal = 22553
Selects map player flask effect pos pct final in StatTypeGGG.
StatTypeGGG.MapPlayerFlaskRecoveryIsInstant = 5168
Selects map player flask recovery is instant in StatTypeGGG.
StatTypeGGG.MapPlayerGlobalDefencesPosPct = 19983
Selects map player global defences pos pct in StatTypeGGG.
StatTypeGGG.MapPlayerGlobalDefencesPosPctFinalFromSanctumBoon = 18813
Selects map player global defences pos pct final from sanctum boon in StatTypeGGG.
StatTypeGGG.MapPlayerHasAdrenaline = 22395
Selects map player has adrenaline in StatTypeGGG.
StatTypeGGG.MapPlayerHasBloodMagicKeystone = 1009
Selects map player has blood magic keystone in StatTypeGGG.
StatTypeGGG.MapPlayerHasChaosInoculationKeystone = 1011
Selects map player has chaos inoculation keystone in StatTypeGGG.
StatTypeGGG.MapPlayerHasDivineShrine = 22730
Selects map player has divine shrine in StatTypeGGG.
StatTypeGGG.MapPlayerHasEchoingShrine = 22731
Selects map player has echoing shrine in StatTypeGGG.
StatTypeGGG.MapPlayerHasLevelXConductivity = 5065
Selects map player has level x conductivity in StatTypeGGG.
StatTypeGGG.MapPlayerHasLevelXDespair = 5064
Selects map player has level x despair in StatTypeGGG.
StatTypeGGG.MapPlayerHasLevelXElementalWeakness = 1003
Selects map player has level x elemental weakness in StatTypeGGG.
StatTypeGGG.MapPlayerHasLevelXEnfeeble = 1002
Selects map player has level x enfeeble in StatTypeGGG.
StatTypeGGG.MapPlayerHasLevelXFlammability = 5066
Selects map player has level x flammability in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.