DPB1Enum · Values and results

StatTypeGGG

Stats Type as rapresented in the game ggpk file.

Namespace: DreamPoeBot.Loki.Game.GameData

public enum StatTypeGGG
Reference: DPB1 0.3.29.47Compare the DPB2 reference → Check signatures and usage notes separately; a matching type is not a compatibility guarantee.

Named values

23345 named values

MinimumAddedPhysicalDamageIfHaveCritRecently

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StatTypeGGG.MinimumAddedPhysicalDamageIfHaveCritRecently = 10912

Selects minimum added physical damage if have crit recently in StatTypeGGG.

MinimumAddedPhysicalDamagePerEnduranceCharge

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StatTypeGGG.MinimumAddedPhysicalDamagePerEnduranceCharge = 7401

Selects minimum added physical damage per endurance charge in StatTypeGGG.

MinimumAddedPhysicalDamagePerImpaledOnEnemy

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StatTypeGGG.MinimumAddedPhysicalDamagePerImpaledOnEnemy = 8838

Selects minimum added physical damage per impaled on enemy in StatTypeGGG.

MinimumAddedPhysicalDamageTaken

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StatTypeGGG.MinimumAddedPhysicalDamageTaken = 12557

Selects minimum added physical damage taken in StatTypeGGG.

MinimumAddedPhysicalDamageVsBleedingEnemies

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StatTypeGGG.MinimumAddedPhysicalDamageVsBleedingEnemies = 8332

Selects minimum added physical damage vs bleeding enemies in StatTypeGGG.

MinimumAddedPhysicalDamageVsFrozenEnemies

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StatTypeGGG.MinimumAddedPhysicalDamageVsFrozenEnemies = 2620

Selects minimum added physical damage vs frozen enemies in StatTypeGGG.

MinimumAddedPhysicalDamageVsPoisonedEnemies

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StatTypeGGG.MinimumAddedPhysicalDamageVsPoisonedEnemies = 8330

Selects minimum added physical damage vs poisoned enemies in StatTypeGGG.

MinimumAddedSpellColdDamageWhileNoLifeIsReserved

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StatTypeGGG.MinimumAddedSpellColdDamageWhileNoLifeIsReserved = 7684

Selects minimum added spell cold damage while no life is reserved in StatTypeGGG.

MinimumAddedSpellFireDamageWhileNoLifeIsReserved

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StatTypeGGG.MinimumAddedSpellFireDamageWhileNoLifeIsReserved = 7682

Selects minimum added spell fire damage while no life is reserved in StatTypeGGG.

MinimumAddedSpellLightningDamageWhileNoLifeIsReserved

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StatTypeGGG.MinimumAddedSpellLightningDamageWhileNoLifeIsReserved = 7686

Selects minimum added spell lightning damage while no life is reserved in StatTypeGGG.

MinimumAfflictionCharges

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StatTypeGGG.MinimumAfflictionCharges = 13638

Selects minimum affliction charges in StatTypeGGG.

MinimumArrowFireDamageAddedForEachPierce

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StatTypeGGG.MinimumArrowFireDamageAddedForEachPierce = 18600

Selects minimum arrow fire damage added for each pierce in StatTypeGGG.

MinimumAttackDamagePosPctFinalFromVolatilitySupport

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StatTypeGGG.MinimumAttackDamagePosPctFinalFromVolatilitySupport = 19091

Selects minimum attack damage pos pct final from volatility support in StatTypeGGG.

MinimumBleedDamageToDealPerMinuteFromMainHandPhysicalDamage

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StatTypeGGG.MinimumBleedDamageToDealPerMinuteFromMainHandPhysicalDamage = 6001

Selects minimum bleed damage to deal per minute from main hand physical damage in StatTypeGGG.

MinimumBleedDamageToDealPerMinuteFromOffHandPhysicalDamage

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StatTypeGGG.MinimumBleedDamageToDealPerMinuteFromOffHandPhysicalDamage = 6007

Selects minimum bleed damage to deal per minute from off hand physical damage in StatTypeGGG.

MinimumBleedingDamageToDealPerMinuteFromCriticalMainHandDamage

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StatTypeGGG.MinimumBleedingDamageToDealPerMinuteFromCriticalMainHandDamage = 10344

Selects minimum bleeding damage to deal per minute from critical main hand damage in StatTypeGGG.

MinimumBleedingDamageToDealPerMinuteFromCriticalOffHandDamage

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StatTypeGGG.MinimumBleedingDamageToDealPerMinuteFromCriticalOffHandDamage = 10346

Selects minimum bleeding damage to deal per minute from critical off hand damage in StatTypeGGG.

MinimumBleedingDamageToDealPerMinuteFromNonCriticalMainHandDamage

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StatTypeGGG.MinimumBleedingDamageToDealPerMinuteFromNonCriticalMainHandDamage = 10348

Selects minimum bleeding damage to deal per minute from non critical main hand damage in StatTypeGGG.

MinimumBleedingDamageToDealPerMinuteFromNonCriticalOffHandDamage

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StatTypeGGG.MinimumBleedingDamageToDealPerMinuteFromNonCriticalOffHandDamage = 10350

Selects minimum bleeding damage to deal per minute from non critical off hand damage in StatTypeGGG.

MinimumBrutalCharges

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StatTypeGGG.MinimumBrutalCharges = 13634

Selects minimum brutal charges in StatTypeGGG.

MinimumChaosDamageToReturnToMeleeAttacker

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StatTypeGGG.MinimumChaosDamageToReturnToMeleeAttacker = 770

Selects minimum chaos damage to return to melee attacker in StatTypeGGG.

MinimumChaosDamageToReturnWhenHit

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StatTypeGGG.MinimumChaosDamageToReturnWhenHit = 1295

Selects minimum chaos damage to return when hit in StatTypeGGG.

MinimumColdDamageToReturnToMeleeAttacker

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StatTypeGGG.MinimumColdDamageToReturnToMeleeAttacker = 768

Selects minimum cold damage to return to melee attacker in StatTypeGGG.

MinimumColdDamageToReturnWhenHit

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StatTypeGGG.MinimumColdDamageToReturnWhenHit = 1293

Selects minimum cold damage to return when hit in StatTypeGGG.

MinimumEnduranceCharges

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StatTypeGGG.MinimumEnduranceCharges = 8604

Selects minimum endurance charges in StatTypeGGG.

MinimumEnduranceChargesAtDevotionThreshold

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StatTypeGGG.MinimumEnduranceChargesAtDevotionThreshold = 9856

Selects minimum endurance charges at devotion threshold in StatTypeGGG.

MinimumEnduranceChargesPerStackableUniqueJewel

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StatTypeGGG.MinimumEnduranceChargesPerStackableUniqueJewel = 16924

Selects minimum endurance charges per stackable unique jewel in StatTypeGGG.

MinimumEnduranceChargesWhileOnLowLifePos

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StatTypeGGG.MinimumEnduranceChargesWhileOnLowLifePos = 9683

Selects minimum endurance charges while on low life pos in StatTypeGGG.

MinimumFireDamagePerFuseArrowOrb

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StatTypeGGG.MinimumFireDamagePerFuseArrowOrb = 533

Selects minimum fire damage per fuse arrow orb in StatTypeGGG.

MinimumFireDamageToReturnToMeleeAttacker

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StatTypeGGG.MinimumFireDamageToReturnToMeleeAttacker = 767

Selects minimum fire damage to return to melee attacker in StatTypeGGG.

DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.