StatTypeGGG.MinimumFireDamageToReturnWhenHit = 1292
Selects minimum fire damage to return when hit in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.MinimumFireDamageToReturnWhenHit = 1292
Selects minimum fire damage to return when hit in StatTypeGGG.
StatTypeGGG.MinimumFrenzyCharges = 8606
Selects minimum frenzy charges in StatTypeGGG.
StatTypeGGG.MinimumFrenzyChargesAtDevotionThreshold = 9858
Selects minimum frenzy charges at devotion threshold in StatTypeGGG.
StatTypeGGG.MinimumFrenzyChargesPerStackableUniqueJewel = 16925
Selects minimum frenzy charges per stackable unique jewel in StatTypeGGG.
StatTypeGGG.MinimumFrenzyEndurancePowerChargesAreEqualToMaximumWhileStationary = 17041
Selects minimum frenzy endurance power charges are equal to maximum while stationary in StatTypeGGG.
StatTypeGGG.MinimumFrenzyPowerEnduranceCharges = 14252
Selects minimum frenzy power endurance charges in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromCriticalMainHandDamage = 10352
Selects minimum ignite damage to deal per minute from critical main hand damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromCriticalOffHandDamage = 10354
Selects minimum ignite damage to deal per minute from critical off hand damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromCriticalSecondaryDamage = 10358
Selects minimum ignite damage to deal per minute from critical secondary damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromCriticalSpellDamage = 10356
Selects minimum ignite damage to deal per minute from critical spell damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromMainHandChaosDamage = 6022
Selects minimum ignite damage to deal per minute from main hand chaos damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromMainHandColdDamage = 6018
Selects minimum ignite damage to deal per minute from main hand cold damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromMainHandFireDamage = 6016
Selects minimum ignite damage to deal per minute from main hand fire damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromMainHandLightningDamage = 6020
Selects minimum ignite damage to deal per minute from main hand lightning damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromMainHandPhysicalDamage = 6014
Selects minimum ignite damage to deal per minute from main hand physical damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromNonCriticalMainHandDamage = 6058
Selects minimum ignite damage to deal per minute from non critical main hand damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromNonCriticalOffHandDamage = 6060
Selects minimum ignite damage to deal per minute from non critical off hand damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromNonCriticalSecondaryDamage = 6064
Selects minimum ignite damage to deal per minute from non critical secondary damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromNonCriticalSpellDamage = 6062
Selects minimum ignite damage to deal per minute from non critical spell damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromOffHandChaosDamage = 6032
Selects minimum ignite damage to deal per minute from off hand chaos damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromOffHandColdDamage = 6028
Selects minimum ignite damage to deal per minute from off hand cold damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromOffHandFireDamage = 6026
Selects minimum ignite damage to deal per minute from off hand fire damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromOffHandLightningDamage = 6030
Selects minimum ignite damage to deal per minute from off hand lightning damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromOffHandPhysicalDamage = 6024
Selects minimum ignite damage to deal per minute from off hand physical damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSecondaryChaosDamage = 6052
Selects minimum ignite damage to deal per minute from secondary chaos damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSecondaryColdDamage = 6048
Selects minimum ignite damage to deal per minute from secondary cold damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSecondaryFireDamage = 6046
Selects minimum ignite damage to deal per minute from secondary fire damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSecondaryLightningDamage = 6050
Selects minimum ignite damage to deal per minute from secondary lightning damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSecondaryPhysicalDamage = 6044
Selects minimum ignite damage to deal per minute from secondary physical damage in StatTypeGGG.
StatTypeGGG.MinimumIgniteDamageToDealPerMinuteFromSpellChaosDamage = 6042
Selects minimum ignite damage to deal per minute from spell chaos damage in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.