StatTypeGGG.ProjectileUsesContactDirection = 6974
Selects projectile uses contact direction in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.ProjectileUsesContactDirection = 6974
Selects projectile uses contact direction in StatTypeGGG.
StatTypeGGG.ProjectileUsesContactPosition = 4656
Selects projectile uses contact position in StatTypeGGG.
StatTypeGGG.ProjectileWeaknessCurseEffectPosPct = 4368
Selects projectile weakness curse effect pos pct in StatTypeGGG.
StatTypeGGG.ProjectileWeaknessDurationPosPct = 4404
Selects projectile weakness duration pos pct in StatTypeGGG.
StatTypeGGG.ProjectilesAlwaysPierceYou = 6368
Selects projectiles always pierce you in StatTypeGGG.
StatTypeGGG.ProjectilesAreNotFired = 17567
Selects projectiles are not fired in StatTypeGGG.
StatTypeGGG.ProjectilesBarrage = 10702
Selects projectiles barrage in StatTypeGGG.
StatTypeGGG.ProjectilesBounceInvertDirection = 11706
Selects projectiles bounce invert direction in StatTypeGGG.
StatTypeGGG.ProjectilesBounceMaxObjectVarianceDeg = 11705
Selects projectiles bounce max object variance deg in StatTypeGGG.
StatTypeGGG.ProjectilesBounceMaxTravelDistanceAllBounces = 11703
Selects projectiles bounce max travel distance all bounces in StatTypeGGG.
StatTypeGGG.ProjectilesBounceMaxTravelDistancePerBounce = 11702
Selects projectiles bounce max travel distance per bounce in StatTypeGGG.
StatTypeGGG.ProjectilesBounceMaxVarianceDeg = 11704
Selects projectiles bounce max variance deg in StatTypeGGG.
StatTypeGGG.ProjectilesBounceRandomlyOnCollisionXTimes = 11700
Selects projectiles bounce randomly on collision x times in StatTypeGGG.
StatTypeGGG.ProjectilesBounceRandomlyTerrainOnly = 11701
Selects projectiles bounce randomly terrain only in StatTypeGGG.
StatTypeGGG.ProjectilesCanShotgun = 2859
Selects projectiles can shotgun in StatTypeGGG.
StatTypeGGG.ProjectilesCanSplitAtEndOfRange = 13094
Selects projectiles can split at end of range in StatTypeGGG.
StatTypeGGG.ProjectilesCanSplitFromTerrain = 13093
Selects projectiles can split from terrain in StatTypeGGG.
StatTypeGGG.ProjectilesCannotBeAvoided = 17224
Selects projectiles cannot be avoided in StatTypeGGG.
StatTypeGGG.ProjectilesCannotSplit = 18377
Selects projectiles cannot split in StatTypeGGG.
StatTypeGGG.ProjectilesChainAnyNumberOfAdditionalTimesAtCloseRange = 12390
Selects projectiles chain any number of additional times at close range in StatTypeGGG.
StatTypeGGG.ProjectilesDropCausticCloud = 4970
Selects projectiles drop caustic cloud in StatTypeGGG.
StatTypeGGG.ProjectilesDropGroundEffectsOnClient = 3581
Selects projectiles drop ground effects on client in StatTypeGGG.
StatTypeGGG.ProjectilesDropGroundFire = 3578
Selects projectiles drop ground fire in StatTypeGGG.
StatTypeGGG.ProjectilesDropGroundIce = 3580
Selects projectiles drop ground ice in StatTypeGGG.
StatTypeGGG.ProjectilesDropGroundLightning = 3579
Selects projectiles drop ground lightning in StatTypeGGG.
StatTypeGGG.ProjectilesFireAtGround = 14842
Selects projectiles fire at ground in StatTypeGGG.
StatTypeGGG.ProjectilesFork = 1120
Selects projectiles fork in StatTypeGGG.
StatTypeGGG.ProjectilesForkAfterTravelingXUnitsDistance = 18293
Selects projectiles fork after traveling x units distance in StatTypeGGG.
StatTypeGGG.ProjectilesForkWhenPassingAFlameWall = 18281
Selects projectiles fork when passing a flame wall in StatTypeGGG.
StatTypeGGG.ProjectilesFromSpellsCannotChain = 8770
Selects projectiles from spells cannot chain in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.