StatTypeGGG.SecondarySkillEffectDurationPosPct = 5249
Selects secondary skill effect duration pos pct in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.SecondarySkillEffectDurationPosPct = 5249
Selects secondary skill effect duration pos pct in StatTypeGGG.
StatTypeGGG.SecondaryTotalMaximumBasePhysicalDamage = 5330
Selects secondary total maximum base physical damage in StatTypeGGG.
StatTypeGGG.SecondaryTotalMinimumBasePhysicalDamage = 5329
Selects secondary total minimum base physical damage in StatTypeGGG.
StatTypeGGG.SecondsYouHaveBeenAliveSinceTrackerBuffAdded = 22633
Selects seconds you have been alive since tracker buff added in StatTypeGGG.
StatTypeGGG.SeismicCryArmourPosPctFinalPer5PowerUpToCap = 12027
Selects seismic cry armour pos pct final per5 power up to cap in StatTypeGGG.
StatTypeGGG.SeismicCryBaseSlamSkillAreaPosPct = 12028
Selects seismic cry base slam skill area pos pct in StatTypeGGG.
StatTypeGGG.SeismicCryBaseSlamSkillAreaPosPctFinal = 20801
Selects seismic cry base slam skill area pos pct final in StatTypeGGG.
StatTypeGGG.SeismicCryBaseSlamSkillDamagePosPctFinal = 12029
Selects seismic cry base slam skill damage pos pct final in StatTypeGGG.
StatTypeGGG.SeismicCryExertedAttackDamagePosPct = 12476
Selects seismic cry exerted attack damage pos pct in StatTypeGGG.
StatTypeGGG.SeismicCryMinimumPower = 12473
Selects seismic cry minimum power in StatTypeGGG.
StatTypeGGG.SeismicCrySlamSkillAreaPosPctIncreasePerRepeat = 12049
Selects seismic cry slam skill area pos pct increase per repeat in StatTypeGGG.
StatTypeGGG.SeismicCrySlamSkillDamagePosPctFinalIncreasePerRepeat = 12050
Selects seismic cry slam skill damage pos pct final increase per repeat in StatTypeGGG.
StatTypeGGG.SeismicCryStunThresholdPosPctPer5PowerUpToCap = 20955
Selects seismic cry stun threshold pos pct per5 power up to cap in StatTypeGGG.
StatTypeGGG.SeismicTrapFrequencyPosPct = 14862
Selects seismic trap frequency pos pct in StatTypeGGG.
StatTypeGGG.SelfAttackPhysicalDamagePctToAddAsFire = 22472
Selects self attack physical damage pct to add as fire in StatTypeGGG.
StatTypeGGG.SelfBleedDurationPosPct = 14980
Selects self bleed duration pos pct in StatTypeGGG.
StatTypeGGG.SelfBleedDurationPosPctFinal = 5111
Selects self bleed duration pos pct final in StatTypeGGG.
StatTypeGGG.SelfChillDurationNegPct = 633
Selects self chill duration neg pct in StatTypeGGG.
StatTypeGGG.SelfColdDamageOnReachingMaximumPowerCharges = 13026
Selects self cold damage on reaching maximum power charges in StatTypeGGG.
StatTypeGGG.SelfCriticalStrikeMultiplierNegPctPerEnduranceCharge = 99
Selects self critical strike multiplier neg pct per endurance charge in StatTypeGGG.
StatTypeGGG.SelfCriticalStrikeMultiplierPosPct = 289
Selects self critical strike multiplier pos pct in StatTypeGGG.
StatTypeGGG.SelfCriticalStrikeMultiplierPosPctWhileIgnited = 11257
Selects self critical strike multiplier pos pct while ignited in StatTypeGGG.
StatTypeGGG.SelfCurseDurationPosPct = 2074
Selects self curse duration pos pct in StatTypeGGG.
StatTypeGGG.SelfCurseDurationPosPctPer10Devotion = 9844
Selects self curse duration pos pct per10 devotion in StatTypeGGG.
StatTypeGGG.SelfCursedWithLevelXVulnerability = 7979
Selects self cursed with level x vulnerability in StatTypeGGG.
StatTypeGGG.SelfDamagingAilmentDurationPosPct = 20982
Selects self damaging ailment duration pos pct in StatTypeGGG.
StatTypeGGG.SelfDamagingAilmentDurationPosPctPerBarkskinStack = 19286
Selects self damaging ailment duration pos pct per barkskin stack in StatTypeGGG.
StatTypeGGG.SelfDebilitated = 21370
Selects self debilitated in StatTypeGGG.
StatTypeGGG.SelfElementalStatusDurationNegPct = 624
Selects self elemental status duration neg pct in StatTypeGGG.
StatTypeGGG.SelfElementalStatusDurationNegPctPer10Devotion = 9843
Selects self elemental status duration neg pct per10 devotion in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.