StatTypeGGG.ShavronneTeleportNoTeleport = 5724
Selects shavronne teleport no teleport in StatTypeGGG.
Stats Type as rapresented in the game ggpk file.
Namespace: DreamPoeBot.Loki.Game.GameData
public enum StatTypeGGGStatTypeGGG.ShavronneTeleportNoTeleport = 5724
Selects shavronne teleport no teleport in StatTypeGGG.
StatTypeGGG.ShavronneTeleportNumberOfMarkers = 5720
Selects shavronne teleport number of markers in StatTypeGGG.
StatTypeGGG.ShieldArmourPosPct = 24
Selects shield armour pos pct in StatTypeGGG.
StatTypeGGG.ShieldAttackSpeedPosPct = 83
Selects shield attack speed pos pct in StatTypeGGG.
StatTypeGGG.ShieldBlockPct = 20
Selects shield block pct in StatTypeGGG.
StatTypeGGG.ShieldChargeAttackSpeedPosPct = 4277
Selects shield charge attack speed pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeAttackTimePos30PctIfNoCharge = 10016
Selects shield charge attack time pos30 pct if no charge in StatTypeGGG.
StatTypeGGG.ShieldChargeContinuePastTarget = 628
Selects shield charge continue past target in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePerTargetHitPosPct = 4505
Selects shield charge damage per target hit pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePosPct = 4074
Selects shield charge damage pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeDamagePosPctMaximum = 475
Selects shield charge damage pos pct maximum in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideDistance = 467
Selects shield charge end slide distance in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideSpeed = 14616
Selects shield charge end slide speed in StatTypeGGG.
StatTypeGGG.ShieldChargeEndSlideWaitForAnimation = 14654
Selects shield charge end slide wait for animation in StatTypeGGG.
StatTypeGGG.ShieldChargeExtraDistance = 466
Selects shield charge extra distance in StatTypeGGG.
StatTypeGGG.ShieldChargeKnockbackDistancePosPctMaximum = 474
Selects shield charge knockback distance pos pct maximum in StatTypeGGG.
StatTypeGGG.ShieldChargeRangePosPct = 4616
Selects shield charge range pos pct in StatTypeGGG.
StatTypeGGG.ShieldChargeRemoveStunAndKnockback = 1190
Selects shield charge remove stun and knockback in StatTypeGGG.
StatTypeGGG.ShieldChargeScalingStunThresholdReductionPosPctAtMaximumRange = 4167
Selects shield charge scaling stun threshold reduction pos pct at maximum range in StatTypeGGG.
StatTypeGGG.ShieldChargeStunDurationPosPctMaximum = 473
Selects shield charge stun duration pos pct maximum in StatTypeGGG.
StatTypeGGG.ShieldCounterattackAoeRange = 2597
Selects shield counterattack aoe range in StatTypeGGG.
StatTypeGGG.ShieldCrushAndSpectralShieldThrowCannotAddPhysicalDamagePerArmourAndEvasionRating = 18258
Selects shield crush and spectral shield throw cannot add physical damage per armour and evasion rating in StatTypeGGG.
StatTypeGGG.ShieldCrushAndSpectralShieldThrowOffHandMaximumAddedLightningDamagePer15EnergyShieldOnShield = 18221
Selects shield crush and spectral shield throw off hand maximum added lightning damage per15 energy shield on shield in StatTypeGGG.
StatTypeGGG.ShieldCrushAndSpectralShieldThrowOffHandMinimumAddedLightningDamagePer15EnergyShieldOnShield = 18220
Selects shield crush and spectral shield throw off hand minimum added lightning damage per15 energy shield on shield in StatTypeGGG.
StatTypeGGG.ShieldCrushAndSpectralShieldThrowSkillPhysicalDamagePctToConvertToLightning = 18222
Selects shield crush and spectral shield throw skill physical damage pct to convert to lightning in StatTypeGGG.
StatTypeGGG.ShieldCrushAttackSpeedPosPct = 14849
Selects shield crush attack speed pos pct in StatTypeGGG.
StatTypeGGG.ShieldCrushDamagePosPct = 14848
Selects shield crush damage pos pct in StatTypeGGG.
StatTypeGGG.ShieldCrushDamagePosPctFinalFromDistance = 19825
Selects shield crush damage pos pct final from distance in StatTypeGGG.
StatTypeGGG.ShieldCrushHelmetEnchantmentAoePosPctFinal = 14840
Selects shield crush helmet enchantment aoe pos pct final in StatTypeGGG.
StatTypeGGG.ShieldDefencesPosPctPer10Devotion = 9850
Selects shield defences pos pct per10 devotion in StatTypeGGG.
DPB1 0.3.29.47 · Reference reviewed 2026-10-07. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.